Hi,
I seem to have been spamming the forum with topics lately. But I need to resolve one more issue to be able to compile my map.
Q3map2 just won't compile my fog correctly. The engine shows the Hall of mirrors effect instead of the fog and the fog brush is solid in the game. I tried virtually everything and don't know how to solve this problem.
My shader for the fog looks like this:
textures/czest2ctf/darkfog
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
cull disable
fogparms ( 0.05 0.05 0.05 ) 1024
}