It is a nice, open, big map. Saying that its big is an understatement. Saying its MASSIVE is getting there
I see no huge problems with it being an incredibly massive map, just means more strafe jumping
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Suggestions:
-I like that there is two ways to get to the flag, but having more than one way to get out would definitly be good. A single, long, narrow path out of the flag room makes it impossible to exit, therefore the match will be locked in an eternal stalemate. Add a couple passages for escapees, maybe with a bounce pad so that they can get out of there quick.
-For the giant lakes, maybe add another bridge on each side, but then again this isn't really necessary, as there is still more than one way to get to the other side.
-For every very long, narrow hallway, consider tearing down the wall so people have the option to jump down. At the very least have a window(s) in order to keep things interesting
-Keep in mind that the more movement options the player has, the better. The MAIN point, is the flag room. With that single, long, narrow corridor that the flag carrier MUST go through, it makes it impossible to escape. The flag carrier needs options, as he/she will most likely be outnumbered.
It should be a fun map in any case, I look forward to seeing the finished version