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Other projects => Pointless => Topic started by: fromhell on December 06, 2007, 06:54:12 AM



Title: [XDB] What's this?
Post by: fromhell on December 06, 2007, 06:54:12 AM
Some new Darkplaces-derived game. Target specs: 1ghz. Geforce3.

This project won't go full steam until OA 0.8.0 comes out.

The biggest obstacle will be the legacy map compatibility focus in the code.

It will be entirely GPL v2 licensed and may use procedural texture generation


Title: Re: What's this?
Post by: qubodup on April 28, 2008, 09:33:54 AM
darkplaces, 1ghz gefo3? you wish O_o

why dp, why not ioq? does it have to do with the following? http://www.quaddicted.com/quake_engines/engine_comparison.html

what about the planned features?


Title: Re: What's this?
Post by: fromhell on April 28, 2008, 11:00:51 AM
that comparison list sucks really

DarkPlaces isn't q3.

Planned features include trying to emulate the gameplay of QWTF (and then TFC, then TF 1.5, then FF, then TF2)

another planned feature is head and hair and eye color and mesh customization. Fortress games always gave you anonymity, well NOT THIS ONE. Gender will also be speciifed!


Title: Re: What's this?
Post by: jackoverfull on April 28, 2008, 02:34:45 PM
very interesting.


Title: Re: What's this?
Post by: qubodup on April 28, 2008, 06:03:06 PM
that comparison list sucks really
Why? I'm asking because I have little clue and want more clue. Can I haz clue?
DarkPlaces isn't q3.
Yes.

I only was thinking, since you're working with ioquake due to openarena, why work with darkplaces now? is darkplaces simply better in your humble opinion?


Title: Re: What's this?
Post by: fromhell on April 28, 2008, 10:13:36 PM
that comparison list sucks really
Why? I'm asking because I have little clue and want more clue. Can I haz clue?
Everything else on that list only support Q1BSP and MDL. I'm not going that route.


I only was thinking, since you're working with ioquake due to openarena, why work with darkplaces now? is darkplaces simply better in your humble opinion?
because I can actually code a bit for the damn thing!

Also, Q3 physics are WAY TOO "bouncy" for a fortress style game. To emulate the gameplay of the first TF it is more logical to use more faithful physics to that. The TFC and TF2 physics aren't far from it either.


Title: Re: What's this?
Post by: GrosBedo on June 02, 2008, 11:44:20 AM
Also, Q3 physics are WAY TOO "bouncy" for a fortress style game. To emulate the gameplay of the first TF it is more logical to use more faithful physics to that.

True. Q3 physics are full arcade, TF is more realistic.

Do you know Perfect World ? This is an MMORPG with a great customization feature for characters, particularly the head, and an interesting thing is that to overcome the fact that you can't really see the details in-game, when you click on a character you see its head on the HUD. I think this greatly simulate a dialog.

But most interesting are the customization options, and even if you can't do polymorphic changes due to engine limitation, you maybe can permit some free customization like resize some particularities like eyes, mouth, nose or head ? Or permit transformations like rotations and placement, à la Wii's Miis ? After it's only a matter of some packets transporting coordinates of these elements, and would be downloaded just once at the beginning of the game (or after when dying).


Title: Re: What's this?
Post by: fromhell on June 02, 2008, 11:52:04 AM
The engine doesn't support variable morph targets, so the best I can do for now is swappable parts.

Facial expressions depending on situation may be done too, including maybe a XD expression when your team scores a goal, and depending on your blood type you may open your mouth in rage or smirk in devioushness when you kill

All stuff gets precached on load.