hi, this is a map i'm working on. it's basically a mesh i made in blender, uvmapped and exported to an ase file. i then loaded the ase into radiant to finish it off and compile a working map.
it's not finished yet, radiant seems to be having problems lighting a mesh that it doesn't have lighting brushes, but i'm working on that. i'm hoping i can light the mesh in blender and bake that lighting into the uvmap so i won't have to use radiant's lighting.
it's a very complex mesh, so it probably isn't much use to people with slower computers. it also doesn't have bot support yet.
it's licensed under the gpl.
anyway, if you want to see what it's like, here's a download...
http://www.mediafire.com/?8xjn6zbvxkd