Title: Third party bots... Post by: Timedude on February 11, 2008, 06:05:27 PM Alright, simple problem, really. Any third party bots I add to the baseoa folder suffer from the following symtoms:
~they can't pick up any other weapons than those they spawn with ~they stand around a lot, often doing nothing at all till you get near or shoot at them ~the console keeps saying 'Error: weapon number out of range' This happen with mods like Painkeep Arena and Lego Carnage too. Anybody know how I can overcome this problem? Thanks, Timedude Title: Re: Third party bots... Post by: w1zrd on February 12, 2008, 11:21:32 AM Alright, simple problem, really. Any third party bots I add to the baseoa folder suffer from the following symtoms: Not all bots work well with Open Arena, but with enough tweaking you can get them to run, like with Spiterbot for instance.~they can't pick up any other weapons than those they spawn with ~they stand around a lot, often doing nothing at all till you get near or shoot at them ~the console keeps saying 'Error: weapon number out of range' This happen with mods like Painkeep Arena and Lego Carnage too. Anybody know how I can overcome this problem? Thanks, Timedude Mostly it does come down to the choice of map though, it needs to have a compiled .aas file embedded or the bots will have a rather boring movement pattern (read: none). Title: Re: Third party bots... Post by: Timedude on February 12, 2008, 06:25:06 PM Alright, so the stand around problem means that the level has poor bot routing. One factor down, a couple more to go...
So what about this weapons problem? How can I tweak the bots to work with OpenArena like you mentioned? Timedude |