also there is no point copying the desktop's resolution because some games wont run very well using the insane resolutions ive seen for desktops. my friend's desktop is set to 2048x1280 or something crazy like that and there's no way in hell he'd be able to run quake 4 at that resolution at an optimal framerate even with a geforce 8800GTX.
you're right, but he'll probably be able to run oa at that resolution...
anyway, since the engine theoretically support any resolution (i suppose that there is a -very hight- limit, but it's irrelevant here) it would be nice to have an interface that autodetect the supported ones.
also keep in mind that open arena is free, therefore in order to survive has to support older hardware that people without a lot of money have. otherwise OA would end up like nexiuz, a free game a lot of people dont play because its way too much for older hardware.
well, about nexuis...
someone has to explain me why i was never able to get a decent (playable...) framerate until i chose to compile it by myself. the sources are the same, what went wrong with their builds??!
and the same applies to darkplaces: the last binary frozes for a bit every 4 seconds on my ibook, the same sources compiled here does not. O_o
there have been plenty of games that implement refresh rates in the UI. most good mmo's like guild wars and WoW implement it, and ive seen a few older games that do as well. no real point implementing refresh rates in the UI anyway, since in a few years crt's will be more or less obsolete and LCD's only run with a 60hz signal anyway.
i agree.
i'd like to see more resolutions supported as well actually, if not for me but for others who are using laptops and such.
the good thing is that other rezs are supported by the game, they are only missing in the menus...