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Gauging interest: OpenArena Community Mappack Volume 2 « 1 2 ... 6 7 » Neon_Knight 165 257184 Last post May 25, 2018, 09:29:28 AM
by Neon_Knight
P.S.A.: Rant about using brushes where patches should be used. Neon_Knight 4 7136 Last post August 31, 2016, 05:23:52 AM
by Neon_Knight
OpenArena Community Mappack Vol. 1 « 1 2 » Neon_Knight 32 154990 Last post January 19, 2014, 06:22:22 PM
by Neon_Knight
oa_dm2ish: Claustrophobia Neon_Knight 2 6385 Last post September 01, 2016, 01:08:05 AM
by Gig
Visual styles Neon_Knight 10 11423 Last post April 06, 2011, 11:45:30 AM
by Moixie
*DISCONTINUED* am_harv-sod: Skull'O'Dome (an Harvester-based map) Neon_Knight 5 12451 Last post September 29, 2017, 05:28:26 AM
by Neon_Knight
Q3 Map Compatibility Neon_Knight 3 7724 Last post March 11, 2014, 05:28:29 AM
by Neon_Knight
am_lavaarena & 2 CTF versions « 1 2 3 4 » Neon_Knight 91 112628 Last post August 01, 2016, 10:24:24 PM
by Neon_Knight
Basic and effective visual guide to trimming and mittering Neon_Knight 6 12524 Last post December 31, 2013, 10:15:31 AM
by Neon_Knight
*DISCONTINUED* My first attempt to build a map: am_labyrinth (Issue inside) Neon_Knight 5 10708 Last post February 21, 2011, 12:06:58 PM
by Neon_Knight
P.S.A.: Decorative objects as brushes (DON'T DO THAT!!!) Neon_Knight 4 7267 Last post July 30, 2016, 07:00:15 AM
by Neon_Knight
oa_bod: Better Off Dead (originally by sp1r1t) Neon_Knight 11 15823 Last post March 17, 2010, 05:06:10 AM
by NetMassimo
Problem with q3map2 and a model Neon_Knight 4 7516 Last post November 27, 2011, 07:22:55 AM
by Neon_Knight
"Uncommon" item rundown (0.8.8/SVN r951/OACMP) Neon_Knight 4 7046 Last post July 28, 2016, 12:53:59 AM
by Gig
Map shaders (fogs, skies, liquids...) and where they belong. Neon_Knight 6 8752 Last post July 22, 2016, 11:37:55 AM
by Neon_Knight
am_tdish (Training Day for OA) Neon_Knight 5 11668 Last post January 18, 2019, 05:26:26 PM
by Neon_Knight
oa_bases3plus3 Neon_Knight 20 21461 Last post November 08, 2011, 02:24:42 PM
by Neon_Knight
Gauging interest: Milestone Celebration Mappack Neon_Knight 19 23384 Last post June 29, 2019, 07:12:10 AM
by carca55gr1nd3r
Blood Prison (Nexuiz) Neon_Knight 4 8193 Last post July 13, 2016, 06:55:41 AM
by Neon_Knight
My mappack, with almost all my stuff... and a sad note :/ « 1 2 » Neon_Knight 27 32201 Last post December 05, 2009, 07:15:24 AM
by Neon_Knight
Tribute Mappack: The topic « 1 2 3 » Neon_Knight 61 54561 Last post September 21, 2017, 12:25:26 PM
by Neon_Knight
Paper map design Neon_Knight 1 8097 Last post April 24, 2016, 03:34:02 PM
by fromhell
Idea: SP Training maps (QL-course-like) Neon_Knight 17 23637 Last post November 13, 2011, 09:28:51 AM
by Neon_Knight
oasago2 at daylight sky Neon_Knight 21 19417 Last post December 03, 2018, 04:54:46 PM
by Neon_Knight
*DISCONTINUED* DM4ISH: The topic « 1 2 » Neon_Knight 27 37075 Last post August 22, 2009, 08:04:47 AM
by Neon_Knight
[WIP] Fun map: Rooftop Freefall Neon_Knight 6 17702 Last post October 10, 2017, 05:39:30 AM
by Neon_Knight
Help with a shader (CRITICAL FOR 0.8.8) « 1 2 » Neon_Knight 39 34198 Last post January 04, 2012, 08:12:09 PM
by Neon_Knight
czest2ctf, custom version Neon_Knight 24 25186 Last post November 20, 2019, 11:51:52 AM
by cheb
am_icyhell - A snowy map ^^ Neon_Knight 19 30255 Last post January 23, 2019, 03:36:37 AM
by Gig
Proof of concept: "Elevator Action Sequence" Neon_Knight 3 8884 Last post October 30, 2018, 08:32:44 AM
by Gig
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