Title: No more missing textures in other maps Post by: jackthompson on July 12, 2008, 02:48:00 AM I've done a ~460k pk3 that will fix all missing textures in all maps available...
http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html (http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html) Players: You should put this into baseoa If you have problems delete it again and complain here Admins: You should put this not into baseoa but a custom fs_game instead so the game server doesn't upload it to the players baseoa If you have problems delete it again and complain here Have fun playing thousands of custom maps available from places like http://lvlworld.com (http://lvlworld.com) or http://q3a.ath.cx (http://q3a.ath.cx) Title: Re: No more missing textures in other maps Post by: CFQ on July 12, 2008, 09:11:33 AM ----
Title: Re: No more missing textures in other maps Post by: Fitacus on July 12, 2008, 10:00:53 AM All admins upload it to your game servers unless you don't run any Q3A maps.
Title: Re: No more missing textures in other maps Post by: Neon_Knight on July 12, 2008, 08:23:30 PM Let's see... I've downloaded all the Threewave CTF packs.
Title: Re: No more missing textures in other maps Post by: fufinha on July 13, 2008, 05:51:30 PM JACK THOMPSON!!
Title: Re: No more missing textures in other maps Post by: << ME >> on July 14, 2008, 12:28:41 AM Tom Jackson my friend!
Thanks for that pak.! RoCkS! Title: Re: No more missing textures in other maps Post by: nocturne on July 20, 2008, 05:13:02 PM Thanks very much for this! Fixes a huge gap in OA play (we play on a LAN). The size of our map collection has quadrupled since adding this pk3... and it's still growing!
Title: Re: No more missing textures in other maps Post by: fufinha on July 20, 2008, 05:35:14 PM JACK THOMPSON!! :D
Title: Re: No more missing textures in other maps Post by: Flipendo on August 19, 2008, 12:02:34 PM Q3a.ath.cx
Never worked for me with defrag... Title: Re: No more missing textures in other maps Post by: jackthompson on September 01, 2008, 07:19:25 PM http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html
updated to support OA 0.8.0 too Title: Re: No more missing textures in other maps Post by: kozlov on September 04, 2008, 06:44:23 AM Hi all,
Is there any possiblity to force use of mappack/OA textures instead of jackthompson's one? I'm asking because some of proper images are replaced by solid background (e.g. in WTF-Q3A mappack) like here: (http://img126.imageshack.us/img126/4439/shot0001nf1.th.jpg) (http://img126.imageshack.us/my.php?image=shot0001nf1.jpg) (http://img378.imageshack.us/img378/5734/shot0002xz4.th.jpg) (http://img378.imageshack.us/my.php?image=shot0002xz4.jpg) (on the left with texturepack, on right without) Title: Re: No more missing textures in other maps Post by: Neon_Knight on September 04, 2008, 07:23:56 AM Just rename the pk3 to a name which starts with a lowercase letter that should be after p. (q by example)
Title: Re: No more missing textures in other maps Post by: kozlov on September 04, 2008, 07:49:57 AM Thanks, it works as it should.
Title: Re: No more missing textures in other maps Post by: Timedude on September 05, 2008, 02:44:42 PM This is a great piece of work! Brilliant! This needs to be incorporated into baseoa for the next release, in my opinion. Anyway, this is great! Thanks man!
-Marc Title: Re: No more missing textures in other maps Post by: kozlov on September 06, 2008, 11:47:34 AM This is a great piece of work! Agree, it makes more community maps work properly with OpenArena.This needs to be incorporated into baseoa for the next release, in my opinion. I don't think so. It may be used in *cooperation* with original Q3:A/:TA textures to make easier creating new ones from scratch.Title: Re: No more missing textures in other maps Post by: odigo on September 09, 2008, 07:25:49 AM Kozlov, do you think I could have the config file you were using when taking those screenshots? it looks very good graphically.
Title: Re: No more missing textures in other maps Post by: kozlov on September 10, 2008, 11:15:19 AM Code: // generated by quake, do not modify Title: Re: No more missing textures in other maps Post by: sago007 on September 10, 2008, 11:17:59 AM Note that jackthompson updated the file about 3 days ago to work with 0.8.0.
Title: Re: No more missing textures in other maps Post by: kozlov on September 10, 2008, 11:38:57 AM Note that jackthompson updated the file about 3 days ago to work with 0.8.0. http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html - you mean this one? I know, but this is probably texture from map, not from OA's pk3s.Title: Re: No more missing textures in other maps Post by: jackthompson on September 10, 2008, 01:59:03 PM ye... i assume that's the wtf-q3a-05 from wtf-q3a-v2.pk3... they seem to have textures/shaders with names of existing Q3A textures/shaders in that pack... wtf-q3a-v3.pk3 looks fine...
Title: Re: No more missing textures in other maps Post by: kozlov on September 10, 2008, 06:02:03 PM It's -v3 and it's duplicated so when I renamed your gpl...pk3 to textures...pk3 I saw the left pic. Now all works fine.
btw: the duplicated tex is a bit ugly :P Title: Re: No more missing textures in other maps Post by: jackthompson on September 10, 2008, 11:36:03 PM huh... when i load wtf05 from v3 in a clean OA0.8.0 install without gpl-q3a2oa-textures.pk3 only the lamps, the large top-down crosses and a square on the middle structure have missing textures here... :o
might be a different version of v3 then... or a repack... Title: Re: No more missing textures in other maps Post by: jackthompson on November 01, 2008, 12:35:07 PM http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html
I couldn't find any differences missing-texture-wise... so the pk3 for OA0.8.0 should work for OA0.8.1 too Title: Re: No more missing textures in other maps Post by: sittingduck on November 19, 2008, 04:36:32 PM Is there a way to get clients download this pack when they connect?
Like it would a map that's missing? EDIT: Yes, there is! You do as jack states in the first post, and create a mod folder, put your server.cfg in it, put the texture pack in there with it. Set sv_pure 1, and clients that allow downloads will get the pack! For some reason it wasn't being downloaded when it was in baseoa. Title: Re: No more missing textures in other maps Post by: fufinha on November 25, 2008, 12:52:34 PM You don't need to do that manually. If you start the server with +set fs_game mygame then the server will create a folder if it doesnt exist. The client will do the same when connecting.
If you don't set fs_game then the default will be baseoa. The location of that folder with be in the homepath location /home/.openarena/ (whatever it is). That is usually where to put download files (not maps). The baseoa folder (where the maps are) download on demand which is useful because if you put the texture pk3 there then you can set pure 1 and that file will be on the referenced list of valid pk3's when the client connects. It gives you the option of being selective about allowed files without forcing downloads Title: Re: No more missing textures in other maps Post by: sittingduck on November 25, 2008, 01:03:01 PM Maybe I did something wrong, but for some reason I could not get clients to dl the texture pk3 from base. Putting it in the mod folder worked right off the bat.
Title: Re: No more missing textures in other maps Post by: fufinha on November 25, 2008, 01:18:07 PM The download thing can be strange sometimes as it can let you connect then will start downloading only after a /reconnect
If you have that file anywhere in the clients game or mod folder then it might not download at all (depending where it is as they paks/mods load in alphabetical order). What I normally do is set fs_game to something and if I'm changing the contents then I just delete the entire folder.. which is the only guantareed way to force it to download. I've had old files there at times and sometimes doesnt download from the server. I think it's similar to the issue where you can have media loaded in ram and the sounds and stuff stay even if you connect to another server :( I highlighted this in the dev section. Another thing you sometimes find, if you have a mod folder in the games location with the same name as the one in the home folder then the file will download twice. If the download repeats over and over again then it means the file being downloaded is different from the one that is referenced in the mod/game folder :D Easy mistake to make Title: Re: No more missing textures in other maps Post by: rear on January 27, 2012, 05:58:15 PM Hello!
Does anyone have this gpl-q3a2oa-textures_v4.zip file, the rapidshare link is down, unfortunately. So if someone could re-upload the file please? Thanks in advance! Title: Re: No more missing textures in other maps Post by: adem on January 28, 2012, 07:04:54 AM Hello! http://oa.goquake.com/servers/z-gpl-q3a2oa-textures-v5.pk3 - i guess it is the latest pak.Does anyone have this gpl-q3a2oa-textures_v4.zip file, the rapidshare link is down, unfortunately. So if someone could re-upload the file please? Thanks in advance! also, you can try this - xcsv_bq3hi-res.pk3 – A High Resolution Texture Pack for Quake III, ioQuake3 and games that can use Q3 maps, as well as, their Mods. (http://oa.goquake.com/servers/xcsv_bq3hi-res.pk3) |