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OpenArena => General => Topic started by: jackthompson on July 12, 2008, 02:48:00 AM



Title: No more missing textures in other maps
Post by: jackthompson on July 12, 2008, 02:48:00 AM
I've done a ~460k pk3 that will fix all missing textures in all maps available...

http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html (http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html)

Players: You should put this into baseoa
             If you have problems delete it again and complain here

Admins: You should put this not into baseoa but a custom fs_game instead so the game server doesn't upload it to the players baseoa
             If you have problems delete it again and complain here

Have fun playing thousands of custom maps available from places like http://lvlworld.com (http://lvlworld.com) or http://q3a.ath.cx (http://q3a.ath.cx)


Title: Re: No more missing textures in other maps
Post by: CFQ on July 12, 2008, 09:11:33 AM
----


Title: Re: No more missing textures in other maps
Post by: Fitacus on July 12, 2008, 10:00:53 AM
All admins upload it to your game servers unless you don't run any Q3A maps.


Title: Re: No more missing textures in other maps
Post by: Neon_Knight on July 12, 2008, 08:23:30 PM
Let's see... I've downloaded all the Threewave CTF packs.


Title: Re: No more missing textures in other maps
Post by: fufinha on July 13, 2008, 05:51:30 PM
JACK THOMPSON!!


Title: Re: No more missing textures in other maps
Post by: << ME >> on July 14, 2008, 12:28:41 AM
Tom Jackson my friend!
Thanks for that pak.! RoCkS!


Title: Re: No more missing textures in other maps
Post by: nocturne on July 20, 2008, 05:13:02 PM
Thanks very much for this! Fixes a huge gap in OA play (we play on a LAN). The size of our map collection has quadrupled since adding this pk3... and it's still growing!


Title: Re: No more missing textures in other maps
Post by: fufinha on July 20, 2008, 05:35:14 PM
JACK THOMPSON!! :D


Title: Re: No more missing textures in other maps
Post by: Flipendo on August 19, 2008, 12:02:34 PM
Q3a.ath.cx
Never worked for me with defrag...


Title: Re: No more missing textures in other maps
Post by: jackthompson on September 01, 2008, 07:19:25 PM
http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html

updated to support OA 0.8.0 too


Title: Re: No more missing textures in other maps
Post by: kozlov on September 04, 2008, 06:44:23 AM
Hi all,

Is there any possiblity to force use of mappack/OA textures instead of jackthompson's one? I'm asking because some of proper images are replaced by solid background (e.g. in WTF-Q3A mappack) like here:

(http://img126.imageshack.us/img126/4439/shot0001nf1.th.jpg) (http://img126.imageshack.us/my.php?image=shot0001nf1.jpg) (http://img378.imageshack.us/img378/5734/shot0002xz4.th.jpg) (http://img378.imageshack.us/my.php?image=shot0002xz4.jpg)
(on the left with texturepack, on right without)


Title: Re: No more missing textures in other maps
Post by: Neon_Knight on September 04, 2008, 07:23:56 AM
Just rename the pk3 to a name which starts with a lowercase letter that should be after p. (q by example)


Title: Re: No more missing textures in other maps
Post by: kozlov on September 04, 2008, 07:49:57 AM
Thanks, it works as it should.


Title: Re: No more missing textures in other maps
Post by: Timedude on September 05, 2008, 02:44:42 PM
This is a great piece of work! Brilliant! This needs to be incorporated into baseoa for the next release, in my opinion. Anyway, this is great! Thanks man!

-Marc




Title: Re: No more missing textures in other maps
Post by: kozlov on September 06, 2008, 11:47:34 AM
This is a great piece of work!
Agree, it makes more community maps work properly with OpenArena.
This needs to be incorporated into baseoa for the next release, in my opinion.
I don't think so. It may be used in *cooperation* with original Q3:A/:TA textures to make easier creating new ones from scratch.


Title: Re: No more missing textures in other maps
Post by: odigo on September 09, 2008, 07:25:49 AM
Kozlov, do you think I could have the config file you were using when taking those screenshots?  it looks very good graphically.


Title: Re: No more missing textures in other maps
Post by: kozlov on September 10, 2008, 11:15:19 AM
Code:
// generated by quake, do not modify
unbindall
// (...)
seta g_adminLogSync "0"
seta g_adminLog "admin.log"
seta net_mcast6iface "0"
seta net_mcast6addr "ff04::696f:7175:616b:6533"
seta net_enabled "3"
seta ui_browserOnlyHumans "0"
seta s_alCapture "1"
seta r_anaglyphMode "0"
seta r_stereoSeparation "64"
seta r_zproj "64"
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seta r_stereoEnabled "0"
seta cl_voip "1"
seta cl_voipShowMeter "1"
seta cl_voipVADThreshold "0.25"
seta cl_voipUseVAD "0"
seta cl_voipCaptureMult "2.0"
seta cl_voipGainDuringCapture "0.2"
seta cl_mumbleScale "0.0254"
seta cl_useMumble "0"
seta com_maxfpsMinimized "0"
seta com_maxfpsUnfocused "0"
seta com_soundMegs "8"
// (...)
seta cg_trueLightning "0.0"
seta cg_optimizePrediction "1"
seta cg_projectileNudge "0"
seta cg_cmdTimeNudge "0"
seta cg_delag "0"
seta cg_oldPlasma "1"
seta cg_oldRocket "1"
seta cg_oldRail "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.3"
seta cg_noProjectileTrail "0"
seta cg_noTaunt "0"
seta cg_scorePlums "1"
seta cg_cameraOrbitDelay "50"
seta cg_alwaysWeaponBar "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_drawTeamOverlay "1"
seta cg_deferPlayers "1"
seta cg_forceModel "0"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_bobroll "0.002"
seta cg_bobpitch "0.002"
seta cg_runroll "0.005"
seta cg_runpitch "0.002"
seta cg_railTrailTime "1800"
seta cg_lagometer "1"
seta cg_simpleItems "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "1"
seta cg_crosshairSize "24"
seta cg_drawRewards "1"
seta cg_drawSpeed "0"
seta cg_drawAttacker "1"
seta cg_drawAmmoWarning "0"
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_gibs "0"
seta cg_stereoSeparation "0"
seta cg_fov "100.4"
seta cg_zoomfov "10"
seta cg_drawGun "1"
seta g_lms_mode "2"
seta g_awardpushing "0"
seta elimination_ctf_oneway "0"
seta elimination_plasmagun "200"
seta elimination_lightning "200"
seta elimination_railgun "200"
seta elimination_rocket "200"
seta elimination_grenade "200"
seta elimination_shotgun "200"
seta elimination_machinegun "200"
seta elimination_roundtime "120"
seta elimination_bfg "0"
seta g_truePing "0"
seta g_delagHitscan "0"
seta g_voteMinFraglimit "0"
seta g_voteMaxFraglimit "0"
seta g_voteMinTimelimit "0"
seta g_voteMaxTimelimit "0"
seta g_voteStrictGametypes "0"
seta g_voteGametypes "/0/1/3/4/8/9/10/11/"
seta g_voteMaps "*"
seta g_voteNames "/map_restart/nextmap/map/g_gametype/kick/clientkick/g_doWarmup/timelimit/fraglimit/"
seta g_allowVote "1"
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seta g_banIPs ""
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seta g_log "games.log"
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seta capturelimit "0"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_noudp "0"
seta server16 ""
seta server15 ""
seta server14 ""
seta server13 ""
seta server12 ""
seta server11 ""
seta server10 ""
seta server9 ""
seta server8 ""
seta server7 ""
seta server6 ""
seta server5 ""
seta server4 ""
seta server3 ""
seta server2 ""
seta server1 ""
seta cg_marks "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "6"
seta cg_brassTime "2500"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "0"
seta ui_browserGameType "0"
seta ui_browserMaster "2"
seta g_spSkill "2"
seta g_spVideos ""
seta g_spAwards ""
seta g_spScores5 ""
seta g_spScores4 ""
seta g_spScores3 ""
seta g_spScores2 ""
seta g_spScores1 ""
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seta ui_ctf_elimination_timelimit "30"
seta ui_ctf_elimination_capturelimit "0"
seta ui_elimination_timelimit "20"
seta ui_elimination_capturelimit "0"
seta ui_ctf_friendly "1"
seta ui_ctf_timelimit "0"
seta ui_ctf_capturelimit "0"
seta ui_team_friendly "1"
seta ui_team_timelimit "0"
seta ui_team_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "0"
seta ui_ffa_timelimit "0"
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seta s_alDriver "libopenal.so.0"
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seta r_customPixelAspect "1"
seta r_customheight "900"
seta r_customwidth "1440"
seta r_mode "-1"
seta r_ignorehwgamma "0"
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seta r_stereo "0"
seta r_colorbits "0"
seta r_texturebits "32"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta r_picmip "0"
seta r_ext_max_anisotropy "16"
seta r_ext_texture_filter_anisotropic "16"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_compressed_textures "0"
seta r_allowExtensions "1"
seta cg_viewsize "100"
seta cg_predictItems "1"
seta cl_anonymous "0"
seta sex "male"
seta handicap "100"
seta color2 "5"
seta color1 "1"
seta g_motd "(...)"
seta g_blueTeam ""
seta g_redTeam ""
seta team_headmodel "assassin/default"
seta team_model "assassin/default"
seta headmodel "assassin/default"
seta model "assassin/default"
seta snaps "20"
seta rate "25000"
seta name "(...)"
seta cl_guidServerUniq "1"
seta cl_lanForcePackets "1"
seta cl_maxPing "800"
seta m_filter "1"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022000"
seta cg_autoswitch "0"
seta r_inGameVideo "1"
seta cl_cURLLib "libcurl.so.4"
seta cl_allowDownload "1"
seta cl_freelook "1"
seta cl_mouseAccel "1"
seta sensitivity "16"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "30"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta cl_aviMotionJpeg "1"
seta cl_aviFrameRate "25"
seta cl_autoRecordDemo "0"
seta cl_timedemoLog ""
seta cl_timeNudge "0"
seta cl_master "dpmaster.deathmask.net"
seta sv_voip "1"
seta sv_strictAuth "1"
seta sv_lanForceRate "1"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_master1 "dpmaster.deathmask.net"
seta sv_dlURL "(...)"
seta sv_fps "20"
seta sv_floodProtect "1"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "15536"
seta sv_minRate "4096"
seta sv_maxclients "8"
seta sv_hostname "KozloV"
seta sv_allowDownload "9"
seta timelimit "0"
seta rconpassword "(...)"
seta fraglimit "0"
seta dmflags "0"
seta vm_ui "2"
seta vm_game "2"
seta vm_cgame "2"
seta com_introplayed "1"
seta com_ansiColor "0"
seta com_blood "1"
seta com_maxfps "85"
seta com_altivec "0"
seta com_hunkMegs "128"
seta elimination_chain "0"
seta elimination_mine "0"
seta elimination_nail "0"
seta cg_music ""
seta r_fullscreen "1"
seta g_itemDisable "0"
seta cg_smoothClients "0"
seta bot_nochat "1"
seta r_vertexLight "0"
seta com_zoneMegs "32"
seta sv_cheats "1"
Here you are. I've used DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/FAQ#The_game_isn.27t_as_pretty_as_the_screenshots_:.28]these variables (http://([b).


Title: Re: No more missing textures in other maps
Post by: sago007 on September 10, 2008, 11:17:59 AM
Note that jackthompson updated the file about 3 days ago to work with 0.8.0.


Title: Re: No more missing textures in other maps
Post by: kozlov on September 10, 2008, 11:38:57 AM
Note that jackthompson updated the file about 3 days ago to work with 0.8.0.
http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html - you mean this one? I know, but this is probably texture from map, not from OA's pk3s.


Title: Re: No more missing textures in other maps
Post by: jackthompson on September 10, 2008, 01:59:03 PM
ye... i assume that's the wtf-q3a-05 from wtf-q3a-v2.pk3... they seem to have textures/shaders with names of existing Q3A textures/shaders in that pack... wtf-q3a-v3.pk3 looks fine...


Title: Re: No more missing textures in other maps
Post by: kozlov on September 10, 2008, 06:02:03 PM
It's -v3 and it's duplicated so when I renamed your gpl...pk3 to textures...pk3 I saw the left pic. Now all works fine.

btw: the duplicated tex is a bit ugly :P


Title: Re: No more missing textures in other maps
Post by: jackthompson on September 10, 2008, 11:36:03 PM
huh... when i load wtf05 from v3 in a clean OA0.8.0 install without gpl-q3a2oa-textures.pk3 only the lamps, the large top-down crosses and a square on the middle structure have missing textures here... :o

might be a different version of v3 then... or a repack...


Title: Re: No more missing textures in other maps
Post by: jackthompson on November 01, 2008, 12:35:07 PM
http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html

I couldn't find any differences missing-texture-wise... so the pk3 for OA0.8.0 should work for OA0.8.1 too


Title: Re: No more missing textures in other maps
Post by: sittingduck on November 19, 2008, 04:36:32 PM
Is there a way to get clients download this pack when they connect?
Like it would a map that's missing?

EDIT: Yes, there is! You do as jack states in the first post, and create a mod folder, put your server.cfg in it, put the texture pack in there with it. Set sv_pure 1, and clients that allow downloads will get the pack!
For some reason it wasn't being downloaded when it was in baseoa.


Title: Re: No more missing textures in other maps
Post by: fufinha on November 25, 2008, 12:52:34 PM
You don't need to do that manually. If you start the server with +set fs_game mygame then the server will create a folder if it doesnt exist. The client will do the same when connecting.

If you don't set fs_game then the default will be baseoa. The location of that folder with be in the homepath location /home/.openarena/ (whatever it is). That is usually where to put download files (not maps).

The baseoa folder (where the maps are) download on demand which is useful because if you put the texture pk3 there then you can set pure 1 and that file will be on the referenced list of valid pk3's when the client connects. It gives you the option of being selective about allowed files without forcing downloads


Title: Re: No more missing textures in other maps
Post by: sittingduck on November 25, 2008, 01:03:01 PM
Maybe I did something wrong, but for some reason I could not get clients to dl the texture pk3 from base. Putting it in the mod folder worked right off the bat.


Title: Re: No more missing textures in other maps
Post by: fufinha on November 25, 2008, 01:18:07 PM
The download thing can be strange sometimes as it can let you connect then will start downloading only after a /reconnect

If you have that file anywhere in the clients game or mod folder then it might not download at all (depending where it is as they paks/mods load in alphabetical order).

What I normally do is set fs_game to something and if I'm changing the contents then I just delete the entire folder.. which is the only guantareed way to force it to download. I've had old files there at times and sometimes doesnt download from the server.

I think it's similar to the issue where you can have media loaded in ram and the sounds and stuff stay even if you connect to another server :( I highlighted this in the dev section.

Another thing you sometimes find, if you have a mod folder in the games location with the same name as the one in the home folder then the file will download twice. If the download repeats over and over again then it means the file being downloaded is different from the one that is referenced in the mod/game folder :D Easy mistake to make


Title: Re: No more missing textures in other maps
Post by: rear on January 27, 2012, 05:58:15 PM
Hello!
Does anyone have this gpl-q3a2oa-textures_v4.zip file, the rapidshare link is down, unfortunately.
So if someone could re-upload the file please?
Thanks in advance!


Title: Re: No more missing textures in other maps
Post by: adem on January 28, 2012, 07:04:54 AM
Hello!
Does anyone have this gpl-q3a2oa-textures_v4.zip file, the rapidshare link is down, unfortunately.
So if someone could re-upload the file please?
Thanks in advance!
http://oa.goquake.com/servers/z-gpl-q3a2oa-textures-v5.pk3 - i guess it is the latest pak.
also, you can try this - xcsv_bq3hi-res.pk3 – A High Resolution Texture Pack for Quake III, ioQuake3 and games that can use Q3 maps, as well as, their Mods. (http://oa.goquake.com/servers/xcsv_bq3hi-res.pk3)