Does the engine even build anymore?

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Neon_Knight:
I thought the QVMs could be compiled with the batch script Sago has included into that SDK.

stigmha:
Compiling the QVMs isn't a big issue. The scripts provided in the QVM download works perfectly well on Windows and Linux. It's the engine that won't build the "proper" way on Windows and OSX.

jackoverfull:
Here I am…

No, never compiled QVMs in my life…And I haven't been doing this in a long time, actually…Nor ever used Mavericks yet.

Right about the XCode project, that's probably pathetically outdated and I never used it. What I can recommend is trying to build ioq3, then, once it works, see what's different in OA and try to work around the differences.

fromhell:
Most OA's changes should be mostly platform independent though... particularly the renderer gets the most changes for cosmetic things (specular, envmap, flares and bloom) and additional compatibility fallbacks - and then there's videoflags which enforces visual balance.

jackoverfull:
"Should be"…But I always had to tinker a bit to get the sources compile on OS X in the past.  ;)

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