Hi, i'm totally noob with gtkradiant.
I wanted to open some existing maps. Most textures do load, except a few ones.
Any idea of what I am doing wrong ?
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 965GM 4.1.3002 x86/MMX/SSE2
GL_VERSION: 1.4 Mesa 7.0.4
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
Loaded Texture: "/opt/gtkradiant/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from /usr/local/games/openarena-0.8.1/baseoa/maps/oasago2.map
Open file /usr/local/games/openarena-0.8.1/baseoa/maps/oasago2.map for read...success
Started logging to /home/fab/.radiant/1.5.0/radiant.log
Today is: Fri Dec 12 11:31:40 2008
This is GtkRadiant '1.5.0' compiled Mar 2 2006
Official qeradiant.com build by SPoG
gcc version: 3.4.4
Texture load failed: "textures/"
Loaded Texture: "textures/e7/e7sbrickfloor"
Loaded Texture: "textures/common/caulk"
Loaded Texture: "textures/e7/e7brickfloor01"
Loaded Texture: "textures/e7/e7walldesign01b"
Loaded Texture: "textures/e7/e7panelwood2"
Loaded Texture: "textures/e7/e7beam01"
Loaded Texture: "textures/e7/e7walldesign01"
Loaded Texture: "textures/e7/e7brnmetal"
Loaded Texture: "textures/e7/e7bmtrim"
Loaded Texture: "textures/e7/e7bricks01"
Loaded Texture: "textures/base_trim/deeprust"
Loaded Texture: "textures/skies/nitesky"
Loaded Texture: "textures/common/nodraw"
Loaded Texture: "textures/clown/red_banner"
Loaded Texture: "textures/clown/blue_banner"
Loaded Texture: "textures/common/clip"
Loaded Texture: "textures/gothic_light/pentagram_light1_3k"
Loaded Texture: "textures/e7/e7sbrickfloor_ow"
Loaded Texture: "textures/e7/e7swindow"
Loaded Texture: "textures/e7/e7bmtrim2"
Loaded Texture: "textures/sfx/b_flame2"
Loaded Texture: "textures/sfx/b_flame1"
Loaded Texture: "textures/sfx/r_flame1"
Loaded Texture: "textures/sfx/flame5"
Loaded Texture: "textures/sfx/flame6"
Loaded Texture: "textures/sfx/flame1"
Loaded Texture: "textures/common/donotenter"
Loaded Texture: "textures/e7/e7panelwood"
Loaded Texture: "textures/e7/e7dimfloor"
Loaded Texture: "textures/common/trigger"
Loaded Model: "models/flags/r_flag.md3"
Loaded Texture: "models/flags/pole"
Loaded Texture: "models/flags/r_flag"
Loaded Model: "models/flags/b_flag.md3"
Loaded Texture: "models/flags/b_flag"
Loaded Model: "models/powerups/armor/armor_yel.md3"
Texture load failed: "yellowArmor"
Loaded Texture: "/opt/gtkradiant/bitmaps/shadernotex.bmp"
Loaded Model: "models/weapons2/rocketl/rocketl.md3"
Loaded Texture: "models/weapons2/rocketl/skin"
Loaded Model: "models/powerups/ammo/rocketam.md3"
Texture load failed: "models/powerups/ammo/rockammo"
Loaded Texture: "models/powerups/ammo/rockammo2"
Loaded Model: "models/powerups/health/medium_cross.md3"
Texture load failed: "mediumCross"
Loaded Model: "models/weapons2/railgun/railgun.md3"
Loaded Texture: "models/weapons2/railgun/skin"
Texture load failed: "models/weapons2/railgun/energy"
Texture load failed: "models/weapons2/railgun/glass"
Loaded Model: "models/weapons2/plasma/plasma.md3"
Loaded Texture: "models/weapons2/plasma/skin"
Loaded Model: "models/powerups/ammo/plasmaam.md3"
Texture load failed: "models/powerups/ammo/plasammo"
Loaded Texture: "models/powerups/ammo/plasammo2"
Loaded Model: "models/powerups/ammo/machinegunam.md3"
Texture load failed: "models/powerups/ammo/machammo"
Loaded Texture: "models/powerups/ammo/machammo2"
Loaded Model: "models/powerups/ammo/shotgunam.md3"
Texture load failed: "models/powerups/ammo/shotammo"
Loaded Texture: "models/powerups/ammo/shotammo2"
Loaded Model: "models/weapons2/lightning/lightning.md3"
Loaded Texture: "models/weapons2/lightning/skinlightning"
Loaded Model: "models/powerups/ammo/lightningam.md3"
Texture load failed: "models/powerups/ammo/lighammo"
Loaded Texture: "models/powerups/ammo/lighammo2"
Loaded Model: "models/powerups/health/large_cross.md3"
Texture load failed: "largeCross"
Loaded Model: "models/weapons2/shotgun/shotgun.md3"
Loaded Texture: "models/weapons2/shotgun/skinoa"
Loaded Texture: "models/weapons2/shotgun/shotgun_laser"
Loaded Model: "models/powerups/overload_base.md3"
Texture load failed: "OverloadProngs"
Loaded Model: "models/powerups/obelisk/obelisk.md3"
Loaded Model: "models/flags/n_flag.md3"
Loaded Texture: "models/flags/n_flag"
Loaded Model: "models/mapobjects/torch/torch.md3"
Loaded Texture: "models/mapobjects/torch/torch"
Loaded Model: "models/powerups/ammo/railgunam.md3"
Texture load failed: "models/powerups/ammo/railammo"
Loaded Texture: "models/powerups/ammo/railammo2"
map load timer: 1.27 second(s) elapsed