WORKS!!!!!!!!!!!!!!!!!!!!!!!!! So I have to start my programs with that command line??
kike@ronald:~$ LD_LIBRARY_PATH=/lib:/usr/lib:/usr/local/lib openarena
\ioQ3 1.33+oa linux-i386 Oct 28 2007
----- FS_Startup -----
Current search path:
/home/kike/.openarena/baseoa
/usr/share/games/openarena/baseoa/pak7-patch.pk3 (76 files)
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (191 files)
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (11 files)
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (1496 files)
/usr/share/games/openarena/baseoa/pak3-music.pk3 (9 files)
/usr/share/games/openarena/baseoa/pak2-players.pk3 (620 files)
/usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (171 files)
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (73 files)
/usr/share/games/openarena/baseoa/pak0.pk3 (926 files)
/usr/share/games/openarena/baseoa
/usr/lib/games/openarena/baseoa
----------------------
3573 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 2: 512 384
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Intel(R) 845G 20061017 x86/MMX/SSE2
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 845G 20061017 x86/MMX/SSE2
GL_VERSION: 1.3 Mesa 7.0.3
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 2, 512 x 384 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
------ Initializing Sound ------
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
open /dev/[sound/]dsp: Device or resource busy
Failed to open OpenAL device.
Initializing SDL audio driver...
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
SDL audio driver is "(UNKNOWN)".
SDL_OpenAudio() failed: No available audio device
Sound initialization failed.
--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
VM file ui compiled to 596351 bytes of code
ui loaded in 1373216 bytes on the hunk
32 arenas parsed
23 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: ronald.chn.comcast.net
IP: 192.168.0.4
Started tty console (use +set ttycon 0 to disable)
trying menu/art/pblogo.TGA...
Requesting servers from the master...
CL_ServersResponsePacket
36 servers parsed (total 36)
trying levelshots/BARDOK-W3SP.TGA...
trying levelshots/HAL_PALINDROME.TGA...
trying levelshots/SLEEKGRINDER.TGA...
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
91.194.85.179:27960 resolved to 91.194.85.179:27960
Resolving
Couldn't resolve address
----- FS_Startup -----
Current search path:
/usr/share/games/openarena/baseoa/pak7-patch.pk3 (76 files)
on the pure list
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (191 files)
on the pure list
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (11 files)
on the pure list
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (1496 files)
on the pure list
/usr/share/games/openarena/baseoa/pak3-music.pk3 (9 files)
on the pure list
/usr/share/games/openarena/baseoa/pak2-players.pk3 (620 files)
on the pure list
/usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (171 files)
on the pure list
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (73 files)
on the pure list
/usr/share/games/openarena/baseoa/pak0.pk3 (926 files)
on the pure list
/home/kike/.openarena/baseoa
/usr/share/games/openarena/baseoa
/usr/lib/games/openarena/baseoa
----------------------
7146 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 845G 20061017 x86/MMX/SSE2
GL_VERSION: 1.3 Mesa 7.0.3
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 2, 512 x 384 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----