OpenArena Message Boards

OpenArena Contributions => Maps => Topic started by: baronofhell on March 28, 2007, 03:45:18 PM



Title: New Map (Caged)
Post by: baronofhell on March 28, 2007, 03:45:18 PM

(http://img66.imageshack.us/img66/4200/sshots12rn2.jpg)

(http://img66.imageshack.us/img66/479/sshots13ma4.jpg)

(http://img465.imageshack.us/img465/9065/sshots14tn5.jpg)

(http://img260.imageshack.us/img260/5226/sshots15pw3.jpg)

(http://img391.imageshack.us/img391/8302/sshots16nj1.jpg)

(http://img260.imageshack.us/img260/9097/sshots17zq7.jpg)


It's that time again :D

I wanted to make a map where nobody's hidden and you can always see the other players.

@Clown: this is what I wanted the shader for.

Doing a final compile now, will post the pk3 tomorrow.

Cheers!



Title: Re: New Map (Caged)
Post by: tw3k on March 28, 2007, 05:22:14 PM
looks sweet man


Title: Re: New Map (Caged)
Post by: Kojiro_S on March 28, 2007, 07:38:55 PM
Yeah, pretty nice view, though quite confusing as well xD


Title: Re: New Map (Caged)
Post by: baronofhell on March 29, 2007, 11:09:12 AM
Make sure you have the svn version, or the jumpads will look messed up.


http://home.comcast.net/~dadaniel30/caged.pk3 (http://home.comcast.net/~dadaniel30/caged.pk3)

Cheers!



Title: Re: New Map (Caged)
Post by: pio on March 30, 2007, 05:36:17 AM
Looks good but it is quite dark at moment


Title: Re: New Map (Caged)
Post by: baronofhell on March 30, 2007, 09:35:15 AM
Ok, I've added more diffused light.

link below:

http://home.comcast.net/~dadaniel30/caged.pk3 (http://home.comcast.net/~dadaniel30/caged.pk3)

Trying playing 1v1, you can watch the other guy all the time.

Cheers!


Title: Re: New Map (Caged)
Post by: dmn_clown on March 31, 2007, 12:34:26 PM
hmm... I'm not to sure about this level.  I like the idea but I'm not to sure about the grate shader.

You could get the same effect using the proto_fence shader which would give more of cagey feel (it is a chainlink fence) and still leave everything visible.


Title: Re: New Map (Caged)
Post by: Taiyo.uk on March 31, 2007, 09:12:32 PM
The jump pad shaders look odd - there are opaque and invisible regions related to whether other parts of the map are in front or behind the pads. Also the texture for the fan blades is missing. Perhaps it's just my system as they look fine in the screenshots.

Great map!


Title: Re: New Map (Caged)
Post by: baronofhell on April 02, 2007, 06:53:28 AM
@Clown: I'll use the proto_fence and post the pk3

@Taiyo.uk: You gotta download the svn version.


Title: Re: New Map (Caged)
Post by: baronofhell on April 02, 2007, 09:38:53 AM
Ok, used the proto_fence instead of the trans grate. Looks pretty weird cause, half the map seems invisible with the weapons suspended in space.

link below:



Title: Re: New Map (Caged)
Post by: fromhell on April 02, 2007, 08:51:01 PM
with alphatest fences for floors and such now it looks very VERY pixelly/toobusy as anistropic filtering doesn't work on it and also it seems to be slower than when it was the other texture with an additive blend


Title: Re: New Map (Caged)
Post by: baronofhell on April 06, 2007, 11:32:10 AM
@fromhell:  what do you say? shall I switch back to the older texture?


Title: Re: New Map (Caged)
Post by: dmn_clown on April 06, 2007, 12:49:29 PM
I don't see any pixelation with it (Must be AMD's craptastic drivers), but it doesn't look as nice as it could. 


Title: Re: New Map (Caged)
Post by: FragUPlenty on April 11, 2007, 06:36:08 PM
just played your map and I really liked it, keep up the good work


Title: Re: New Map (Caged)
Post by: jackmcbarn on September 11, 2008, 06:52:41 PM
I like the map and really want to try it, but the site says it's disabled and I can't download it.