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OpenArena => General => Topic started by: diizy on January 03, 2007, 06:47:14 PM



Title: how to get more people playing OA
Post by: diizy on January 03, 2007, 06:47:14 PM
hi guys,

i know this game is under development but we need to really find a way to get more users playing online, in this thread we should brainstorm ways of getting others to join this community. i would be glad to help anyway i can, but we must remember spam is not the answer ;]


Title: Re: how to get more people playing OA
Post by: fromhell on January 03, 2007, 06:52:06 PM
A good slashdotting or a newsforging.

Another round on Fileplanet's front page.

News on freeware/independent games sites (not just Free Software)

Sex appeal! heh, it worked for Dead or Alive Xtreme whatever :P



Title: Re: how to get more people playing OA
Post by: diizy on January 03, 2007, 06:54:44 PM
Sex appeal! heh, it worked for Dead or Alive Xtreme whatever :P



haha, can we script some physics into some of the female models boobs? bounce bounce?


but really, i will try messing around with a few ways too. and i will keep you updated on the results.


Title: Re: how to get more people playing OA
Post by: fromhell on January 03, 2007, 07:13:50 PM
could just make a softbodies target for them in Blender though we don't have any "sexy" models yet.

maybe a hunter-ish in that ideas page?

oh i forgot, maybe a promotional video trailer would work out too


Title: Re: how to get more people playing OA
Post by: kirk on January 03, 2007, 09:16:07 PM
What about the dangergirl bot. I don't know if it's gpl or not. Can't seem to find it on the net right now. I do have the file though. I've posted it here:

http://upload2.net/page/download/YtEUrqUP3V2jDFj/md3-dangergirl.pk3.gz.html



Title: Re: how to get more people playing OA
Post by: fromhell on January 03, 2007, 09:37:56 PM
Dangergirl isn't compatible

1. not gpl licensed
2. no sources
3. registered trademark
4. copyrighted artwork


Title: Re: how to get more people playing OA
Post by: dmn_clown on January 03, 2007, 10:47:53 PM
i know this game is under development but we need to really find a way to get more users playing online, in this thread we should brainstorm ways of getting others to join this community.

How about we advertise a date with a Victoria's Secret model with every third download?  The ladies can be promised a date with the Chippendale dancer of their choice ;)


Title: Re: how to get more people playing OA
Post by: HanClinto on January 04, 2007, 11:37:41 AM
Coming from a guy who likes to play multiplayer CTF games with his wife and the kids at youth group, I for one was actually pretty happy to finally find a game that didn't have half-naked women all over the place.

Perhaps (probably) I'm in the minority, but I was pretty pleased with the way things are. In my mind, it helps OpenArena stand out in a positive way where not many other games do.

Ah well. :)

--clint


Title: Re: how to get more people playing OA
Post by: white haired boy on January 04, 2007, 12:18:40 PM
hello,

hanclinto makes an interesting point about the family friendly nature of openarena. i don't personally have a problem with scantily clad female models, but a lot of people do and it's worth considering whether such models should be included in the game.

i know quite a few people who work in youth groups and i've suggested lan parties as a possible activity to them. the fact that it's free, run's on slower machines and doesn't have women with huge breasts makes openarena an obvious choice for such an event.

on the subject of family friendlyness, it would be really nice if there was a clickable option to turn off the blood and guts.

white haired boy.



Title: Re: how to get more people playing OA
Post by: fromhell on January 04, 2007, 01:10:57 PM
It's not clickable but it's there. It's "/com_blood 0".

Seeing as OA is freely modifiable, you can open the players pk3 and delete the offending model yourself :) though I do understand about that youth thing, though 0.6.0 isn't really family friendly with those insulting and suggestive chat lines :P.



Title: Re: how to get more people playing OA
Post by: white haired boy on January 04, 2007, 01:47:47 PM
leileilol,

good point, if there were models that might offend then it wouldn't be too hard to remove them. i'm not a christian, but a lot of the youth leaders i mentioned are. i'd probably have to remove the gargoyle character if they were going to use it in a church. shame really, because it's a lovely model.

thanks for the com_blood 0 command. is there a command that turns off the chat? if i was going to make a custom version for church lanparties, where could i put the commands in the openarena folder so that they were default on every computer it was installed on?

thanks for your help.

white haired boy.


Title: Re: how to get more people playing OA
Post by: fromhell on January 04, 2007, 01:52:30 PM
for bots there's "/bot_nochat 1"

oh and it should be noted there are inverted crosses in kaos. Quake had alot of them (which probably messed up my memory), but Q3A's cross textures that were used weren't inverted but centered so i've gotta fix that gaffe since it doesn't match the original texture anyway.



Title: Re: how to get more people playing OA
Post by: white haired boy on January 04, 2007, 01:53:18 PM
lovely. thanks.

white haired boy.


Title: Re: how to get more people playing OA
Post by: HanClinto on January 04, 2007, 02:04:55 PM
Wow, you guys rock. :)

If you're interested in one church youth leader's opinion (mine), then everything that White Haired Boy said is pretty much right on the money.

It might surprise you, but I doubt anyone at church would have that big of a problem with the gargoyle. I think it's a fantastic character, and I really don't have any problem with it -- it didn't even cause a hiccup in my mind when I was reviewing OA for use at church. Realism, sexual objectification and blatant occultic influences is a little more of the problem with most parents that I've talked to about this issue -- the whole obvious/light-hearted fantasy (which I feel the gargoyle fits into) goes over surprisingly well. Perhaps it helps that I go to a church that doesn't follow Dobson to the letter, but many of the kids at church are into RPGs and play plenty of computer games -- parents there are more interested in making sure it's a healthy diet of entertainment rather than doing something like banning anything that isn't explicitly labeled "Christian" (as was all too common in the 90's).

I'm planning on using OpenArena or Nexiuz as the primary game at a LAN party made up mostly of church kids tomorrow night (would rather use OpenArena, only thing left to do is get a good selection of CTF maps and then it totally beats Nexiuz for tomorrow). Thanks for the info about turning off the taunt texts (or is there just a text file I can modify? I'd love to keep them in there, but change them to funny things for this youth's birthday party), as well as how to turn down the gore.

Is there any feedback in specific that you would be interested in hearing about how 0.60 goes over at a primarily-churched LAN party?

Kids who play games like this are getting younger and younger, and I think it's wise for game developers to keep family-friendliness in mind when developing such games. I appreciate your guys' awareness of this issue.

Thanks!

Respectfully,
clint


Title: Re: how to get more people playing OA
Post by: kit89 on January 04, 2007, 02:27:50 PM
You could send an e-mail to Bart telling him about OpenArena seeing how it uses Blender he would have an excuse to put it on his website. www.blendernation.com

You could get the entire Blender community playing. :)

Theres abit on the website at the top that says submit news.


Title: Re: how to get more people playing OA
Post by: Stephan123 on January 04, 2007, 03:34:28 PM
I would like to help, im uploading Open Arena to rapidshare, any other ideas?


Title: Re: how to get more people playing OA
Post by: HanClinto on January 04, 2007, 03:55:05 PM
I would like to help, im uploading Open Arena to rapidshare, any other ideas?

For one, the Wikipedia entry (http://en.wikipedia.org/wiki/List_of_free_first-person_shooters#OpenArena) in the list of Free First Person Shooters could seriously use a better update. That's how I've found many games for my LAN parties, and I know other people use that list a lot as well.


good point, if there were models that might offend then it wouldn't be too hard to remove them.

Thinking more about this, would it be possible to have content packs that add this sort of content in rather than it coming in by default? It seems like it would be easier to add this sort of thing in rather than remove it by hand / script.

Looking at it another way, consider the target audiences. Younger and family-oriented culture generally isn't as technically savvy, and if the "family friendly" instructions tell them to open up .pk3 files and start line-item deleting things, you're going to lose them. However, the "older" audience is generally a little more technically literate, and drag-dropping a new .pk3 into their mod folder to get busty babes would be almost too trivial.


I think the worst experience I ever had with this was when I first started hosting LAN parties for my church. At the first one, we just played the Unreal Tournament demo, and everyone liked it so much that I bought 16 copies of it for the next LAN party, and each kid who came paid for it as part of the cover charge and got to take it home.

I found out afterwards that the "getting started" tutorial has a stained glass window art of a very topless female angel. Not quite full frontal, but that's only because her bare leg is in the way.

Needless to say, I issued several letters of apology along with CD-Rs of a patch that my wife and I cobbled together to replace the texture with a more appropriate stained glass "angel".


I'm just glad I'm still allowed to host parties for the kids -- they really seem to enjoy it.


So coming from a background like that, you may be able to understand why I feel catering to a family-friendly market is an underdeveloped aspect of the FPS genre that could be a huge hit with church (and other non-religious youth group) LAN parties. :)

</rant>. Thanks for listening. :)

my $0.02,
clint


Title: Re: how to get more people playing OA
Post by: kirk on January 04, 2007, 04:08:09 PM
I'm probably telling you somthing you already know, but the bot file I posted called dangergirl is different than the one that I find on the web now. This one has bots named lauren, unpretty, etc. I'll see if I can find the original download that had a readme file with it.

EDIT: here's the readme file:


2002 Jan 26

================================================================

Model Name              : dangergirl

installation directory  : baseef/efmdl_dangergirl.pk3

EF Converter      : Eric2534

Author                  : FRAG COW

Skins                   : Scott Ruggels, MoP, Malcolm, Demon Princess

Email Address           : fish_dsc@yahoo.com.uk

Website URL      : http://www.websamba.com/davidcoen

Model description       : Danger Girl model, J.Scott Campbell concept.



Other info              : Scott Ruggels, MoP, Malcolm, Demon Princess textures. N8 assistance on UV unwrap.



Additional Credits to   : gundam@btinternet.com for tutorial at http://www.planetquake.com/polycount/resources/quake3/tutorials/MAX-to-quack lord fiveta/md3quack lord fiveta.shtml



Thanks to               : B, JK

================================================================

* Play Information *



New Sounds              : YES

CTF Skins               : YES

LODS         : YES





* Construction *

Poly Count              : 2799

     lod 1              : 1527

     lod 2              : 886

Vert Count              : 1556

     lod 1              : 865

     lod 2              : 469



Skin Count              : 3 (default malcolm, blue MoP, red FragCow, Kelly Scott, Lauren Scott, unpretty demonprincess)

Base info               : -



Software used             :  LightWave Modeler 5.5, 3D Studio Max 4, Photoshop, Interchange, quack lord fiveta, quake3, goldwave



Known Bugs              : ph33r my bugz

Build/Animation time    : bit over a week spread over 3 months =_=;





* How to use this model *



unzip and place md3-dangergirl.pk3 into your baseq3 folder



* Copyright / Permissions *



QUAKE(R) and QUAKE II(R) and QUAKE III(R) are registered trademarks of

id Software, Inc.

'Danger Girl' property of J.Scott Campbell



not for profit, please keep intact







Title: Re: how to get more people playing OA
Post by: fromhell on January 04, 2007, 04:16:31 PM
Needless to say, I issued several letters of apology along with CD-Rs of a patch that my wife and I cobbled together to replace the texture with a more appropriate stained glass "angel".



Heh I know what you mean. There's also some sort of triple-breast angel in the texture packs as well but it's rarely seen in any UT map.

We don't plan on going that far with OA :P though the gargoyle model did once have a penis.... but that was a long long time ago when the mesh was first made for a dead project


Title: Re: how to get more people playing OA
Post by: baconfish on January 04, 2007, 04:17:02 PM
kit89: totally OT, but is he not B@rt anymore?? Or is this someone else?

Either way, that's an awesome idea.


Title: Re: how to get more people playing OA
Post by: kit89 on January 04, 2007, 04:30:50 PM
Yeah it is B@rt but I couldn't be bothered typing the @ ;).


Title: Re: how to get more people playing OA
Post by: dmn_clown on January 04, 2007, 04:40:50 PM
oh and it should be noted there are inverted crosses in kaos. Quake had alot of them (which probably messed up my memory), but Q3A's cross textures that were used weren't inverted but centered so i've gotta fix that gaffe since it doesn't match the original texture anyway.

And it should be noted that the inverted cross was actually an early Christian symbol used by those that sought to protest the orthodoxy in Rome and by those that followed the Gnostic teachings.  Unfortunately it has come to be associated with something entirely different, much like the swastika.


Title: Re: how to get more people playing OA
Post by: kit89 on January 04, 2007, 05:07:13 PM
I submitted OpenArena as news to BlenderNation.com hopefully it will spark some interest in the game and start creating a lot of new and original models for OA.


Title: Re: how to get more people playing OA
Post by: fromhell on January 04, 2007, 05:09:18 PM
I guess it's time for me to start a Player model creation guide for Blender. I'm not good at explaining stuff I learned by trial and error, though, but enki knows how to create players too


Title: Re: how to get more people playing OA
Post by: kit89 on January 04, 2007, 05:14:29 PM
I've started working on a model for this game maybe I could create the tutorial for you?



Title: Re: how to get more people playing OA
Post by: fromhell on January 04, 2007, 05:16:12 PM
Sure!

It'd be best if done on the wiki


Title: Re: how to get more people playing OA
Post by: kit89 on January 04, 2007, 05:25:00 PM
I've never used a wiki before so I'm not all to sure what to do there. But first I'll get it done in OpenOffice and then move it over to the wiki.


Title: Re: how to get more people playing OA
Post by: baronofhell on January 05, 2007, 11:10:34 AM
I guess it's time for me to start a Player model creation guide for Blender. I'm not good at explaining stuff I learned by trial and error, though, but enki knows how to create players too

That would be awesome!

I've been fiddling with Blender to make models for OA, I started off well but I've stagnated and need help.

I've been playing OA for a week now and found it through Wikipedia. Been a Quake fan, and I have to say "Great Work". I would like to help in whichever way possible.

BTW: my first post


Title: Re: how to get more people playing OA
Post by: white haired boy on January 05, 2007, 12:28:49 PM
Quote
I guess it's time for me to start a Player model creation guide for Blender. I'm not good at explaining stuff I learned by trial and error, though, but enki knows how to create players too

that would be so useful!

i like the idea of it being done in the wiki. what's happening with the wiki nowadays? it doesn't seem to have a link on the homepage.

white haired boy


Title: Re: how to get more people playing OA
Post by: MilesTeg on January 05, 2007, 01:36:00 PM
I try to keep the wiki up to date
it's a pretty good way to collect info and collaborate.

don't know why it's not linked on the official frontpage, though.


Title: Re: how to get more people playing OA
Post by: fromhell on January 05, 2007, 02:20:32 PM
Since the whole front page is mysql powered (from the text to everything) I don't really have the ability to edit it. Sorry.

I'd like to add a few 88x31 banner links in the footer too (like linuxgametome, ioquake3 and opengl for example)


Title: Re: how to get more people playing OA
Post by: diizy on January 05, 2007, 06:32:01 PM
I will be also checking the Wiki's regularly and making sure that everything is correct on them. Once i get home I will also get some nice screencaps to use as a sort of promo material in the future. Looks like things are shapping up for the best :]

Clint, i would suggest openarena for the kids as it is free and fun, you have the ability to turn off blood and everything is relatively flexible, you could possible even make a customized "family ready" version with all of the things you want turned off. It must be nearly impossible to get the church to support such things! so good work on your part!


Title: Re: how to get more people playing OA
Post by: HanClinto on January 08, 2007, 03:27:59 PM
Clint, i would suggest openarena for the kids as it is free and fun, you have the ability to turn off blood and everything is relatively flexible, you could possible even make a customized "family ready" version with all of the things you want turned off. It must be nearly impossible to get the church to support such things! so good work on your part!

Hey Diizy, thanks for the encouragement. :) I've found Jack Thompson-ish people to be in the definite minority among Christians that I know, but there is still a knee-jerk reaction towards many things like violent video games. I'm doing my best to help bridge the gap -- so far so good, but we'll see how it goes.

Regarding the customized "family ready" version of the game, I need to find out how to edit the default settings to do things like remove the taunts, increase the maximum allowed connections, and turn off the blood/gore, and then I'm all for it.

The LAN party went over pretty well this past weekend, with OpenArena being the star of the show. I'll be posting pictures shortly. :)


Title: Re: how to get more people playing OA
Post by: fromhell on January 08, 2007, 03:58:17 PM
it's default.cfg in pak0.pk3. It's the first file executed in the game (and all the settings from autoexec.cfg and q3config.cfg then apply)

Don't make an autoexec.cfg since that will override a user's own autoexec.cfg (and servers too)


Title: Re: how to get more people playing OA
Post by: dmn_clown on January 08, 2007, 04:51:32 PM
Hey Diizy, thanks for the encouragement. :) I've found Jack Thompson-ish people to be in the definite minority among Christians that I know, but there is still a knee-jerk reaction towards many things like violent video games. I'm doing my best to help bridge the gap -- so far so good, but we'll see how it goes.

Regarding the customized "family ready" version of the game, I need to find out how to edit the default settings to do things like remove the taunts, increase the maximum allowed connections, and turn off the blood/gore, and then I'm all for it.

Well to be fair, if it weren't for Jack Thompson a lot of people wouldn't know that there is going to be another GTA game.  He's good publicity, maybe we should offend him :p

Seriously though, rather than turning off the bot chats completely why not just edit the phrases you find offensive and have a family friendly version with non-offensive chats?


Title: Re: how to get more people playing OA
Post by: HanClinto on January 08, 2007, 05:40:47 PM
Seriously though, rather than turning off the bot chats completely why not just edit the phrases you find offensive and have a family friendly version with non-offensive chats?

I'd actually prefer that option -- it's one of the things that I asked about earlier (http://openarena.ws/board/index.php?topic=329.msg1767#msg1767), but only got a reply regarding how to turn them off completely.

Just a side note on a minor point, it's not so much about the content being "offensive" -- I think that idea is over-used in today's "you can't offend me or I'll sue!!!11" society. Rather, what I'm talking about is just making the game's content more user-aware as far as who wants to play these games. I don't think that movies that deal with topics like homosexuality or mass-murder or suicide or the occult are intrinsically wrong in and of themselves, though I'm not going to recommend it for a slumber party of a bunch of gradeschool girls. That's all I meant by it -- just looking for a game that I can recommend for kids to have at their parties (like this last LAN party that I organized was for a 15 year old that wanted one for his birthday party).

Anyways, I'm still very interested in this project whatever direction it happens to go -- I've edited games in the past, and I can deal with editing them myself in the future. :)

Thanks!

Respectfully,
clint


Title: Re: how to get more people playing OA
Post by: dmn_clown on January 08, 2007, 07:43:57 PM
I think you misunderstood me, I wasn't suggesting that the bots be edited within the project because I would assume that people like them the way they are (At least I haven't heard any complaints about them going too far, and I should be the person to complain to about that).

What I was suggesting as you, no doubt, have a better sense of what people would find upsetting within the chats that you change what you don't like in the *_t.c, rnd.c, rchat.c, and teamplay.h (All are located in pak6 in the botfiles folder) and recreate pak6-misc.pk3 with your changed files.  Or create a list of what you don't like in the above mentioned files and I can provide you with some alternatives (My email is in the header of each of those files, just put a big OPEN ARENA BOTS in the subject line). 

:)


Title: Re: how to get more people playing OA
Post by: fromhell on January 08, 2007, 07:49:13 PM
in irc i was thinking a pak7-censored.pk3 would be better to not break any sv_pure checksums or so. It wouldn't get loaded on pure servers without it though.

So far the only objectionable things in OA is the occult references in kaos (pentagrams and crosses, which are also part of Quake3's gothic themes), sexuality (there's a couple busty models in Q3, and OA has such thing in the plans. also the gargoyle model once had a penis but that only remains in the source) and some expletives in the bot chats (q3 didn't really say "shit" though unless it was the announcer getting a close flag capture. OA uses "crap" for that)

Don't expect nudity in OA though, because not even the male models have nipples! Plus it'd hurt the publicity we've been getting from commercial sites like FilePlanet. heh.


Title: Re: how to get more people playing OA
Post by: dmn_clown on January 08, 2007, 08:30:47 PM
That route would also work (Without ruining gameplay).  But would the people that choose to run the censored version visit the servers?