onykage
Half-Nub
Cakes 1
Posts: 63
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« on: November 20, 2008, 11:56:39 PM » |
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anyone have any ideas what would cause the game to crash on death in a custom map?
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #1 on: November 21, 2008, 01:05:18 AM » |
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/com_maxhunks ? Is your map large with big textures ?
You may also check your server log ...
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Todo: Walk the cat.
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onykage
Half-Nub
Cakes 1
Posts: 63
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« Reply #2 on: November 21, 2008, 08:39:10 PM » |
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not crashing on a server, its like on single player, and its a little bitty map. A training map to be exact. I can post it if anyone wants to have a look and see whats going on.
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Cacatoes
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also banned for baiting another to violate rules
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« Reply #3 on: November 22, 2008, 04:12:17 AM » |
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Why not
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onykage
Half-Nub
Cakes 1
Posts: 63
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« Reply #4 on: November 22, 2008, 03:12:46 PM » |
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well here it is, i mean it works, I just dont understand what would cause the crash.
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #5 on: November 23, 2008, 03:49:38 AM » |
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Crashes as you described, maybe it's a spawning problem ? [...] CL_InitCGame: 1.58 seconds 64 msec to draw all images Com_TouchMemory: 0 msec ^6C^7acatoes^7 entered the game MODE is unbound, use controls menu to set. ^6C^7acatoes^7 was in the wrong place.
[game frozen on click to respawn!] [killed it !] Received signal 15, exiting... ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- ----- Server Shutdown (Signal caught) ----- ==== ShutdownGame ==== AAS shutdown. ----- Server Shutdown (Server fatal crashed: VM_Free(qagame) on running vm) ----- ==== ShutdownGame ==== recursive error after: VM_Free(qagame) on running vm
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Todo: Walk the cat.
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onykage
Half-Nub
Cakes 1
Posts: 63
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« Reply #6 on: November 23, 2008, 04:20:51 AM » |
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nope, atleast i dont think so. Ive tried multiple spawners, and it doesnt matter. Even used more then one in the same area. Same thing. Like I said, im LOST.
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WilgoX
Nub
Cakes 0
Posts: 21
FM|WilgoX
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« Reply #7 on: November 23, 2008, 04:36:09 AM » |
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if you have a black screen and bugs when you move on your map: when you make the cube(its first step) you must press Hollow and then press Esc.
P.S its for GtkRadiant.
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FM|WilgoX
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WilgoX
Nub
Cakes 0
Posts: 21
FM|WilgoX
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« Reply #8 on: November 23, 2008, 07:38:31 AM » |
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Oh, i download your map and launch, its cool and work fine. I understood your problem:when you die in lava the game frozen(and my computer too :p ). I see when i die in lava the chat message is: "FM|WilgoX was in the wrong place". Set lava settings to "FM|Wilgox flip into lava."
P.S where you found the was in the wrong place thing? 0_0
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FM|WilgoX
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #9 on: November 23, 2008, 08:02:32 AM » |
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If you want to put lava in your level, make a cube, give it the common/nodraw texture, and the upper face should have a lava shader like liquids/lavahell_xdm1. It doesn't need lights or special settings.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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onykage
Half-Nub
Cakes 1
Posts: 63
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« Reply #10 on: November 23, 2008, 09:18:40 AM » |
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oh..
never thought about the nodraw + shadder way. I'll try that. I used caulk instead of the nodraw.
What i did was just a triggerdmg 9999 on top of the lava brush to cause instant death.
Altho that still doesnt explain the crashing. unless its the trigger. I'll play with this more, if I dont get anywhere, I'll post up the raw map file.
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« Last Edit: November 23, 2008, 09:35:38 AM by onykage »
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #11 on: November 23, 2008, 09:48:31 AM » |
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That method doesn't use any triggers since the shader itself contains the info about the lava. You can use a trigger_hurt and put it to 9999 to make player instant death, but IMHO that's unnecesary.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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