continue living in your pink world
At least it is per-pixel pink done in GLSL...
Just remember to upload your changed sources as well.
I have everything under a single folder, so I'll just zip that and upload it.
I'm building xreal's version of GTKRadiant now. I'm downloading the sources to the necessary libs at the moment. I haven't got to use this version, but I'm hoping that it supports GLSL vertex and fragment shaders. If not, I will need to find some other method of integrating lighting.