Hi there!
Actually I need to brighten up the scene I am mapping. So I copied the original shader:
textures/nki_shaders/tropicalsky
{
qer_editorimage env/sky1/sky001_ft.jpg
nopicmip
noMipMaps
// q3map_lightmapFilterRadius self other
q3map_lightmapFilterRadius 0 8 //to blur q3map_skylight when it has less than 4 iterations, to avoid the "stadium effect"
// q3map_skylight amount iterations
q3map_skylight 70 4
q3map_lightRGB 0.4 0.75 1
// q3map_lightmapBrightness 2.0
// q3map_sunExt red green blue intensity degrees elevation deviance samples
q3map_sunExt 1 0.84 0.51 140 200 40 4 4
// q3map_lightsubdivide 256
q3map_globaltexture
skyParms env/sky1/sky001 512 -
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
}
I rised the intensity value from 140 to up tp 1200 (at q3map_sunEXT command). There was no difference in the compiled map though. I removed any point light and... darkness...
Then I used a simple skybox definition (which worked in other games):
textures/whatever/sky/pr512
{
qer_editorimage textures/whatever/sky/pr512_up.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 400
surfaceparm sky
q3map_sun 1.0 1.0 0.8 150 180 80
skyParms textures/whatever/sky/pr512 128 -
}
Even this didn't work. Darkness. Any ideas?
Thanks.
EDIT: The sky itseld can be seen though.