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OpenArena Contributions => Graphics => Topic started by: Crash!!! on March 23, 2008, 10:55:52 AM



Title: Texture library
Post by: Crash!!! on March 23, 2008, 10:55:52 AM
Well I started messing around with GIMP today and came up with a great idea for OA. Well since mappers and modelers seem to have a shortage of GPL textures... I said to myself why not build a texture library where all the textures are GPL! just saying if anyone wants to help I'm pretty sure I can get a website going in no time. I'll just need to check with the GPL people on more of a clarification on the license for media. That said I should ask them to make a GPL and LGPL for media what do you think?


Title: Re: Texture library
Post by: TRaK on March 23, 2008, 11:44:29 AM
Developing a good collection of GPL'ed textures would be really great. I've been working on a new set of textures for some time now, and I'd be glad to release them under the GPL if I can get my photo reference sources to agree to it.

I think the huge lack of good GPL'ed textures out there is really holding this project back a lot, especially for mappers. A project where a few good texture artists collaborate to release even one or two coherent high-quality texture packs under the GPL would go a long way to making this game better.


Edit: My reference sources agreed, so you can look forward to a texture set from me sometime in the next month or two :)
You can see a preview of them here (http://img187.imageshack.us/img187/4797/previewshotdf9.jpg). :D


Title: Re: Texture library
Post by: cosmo on March 24, 2008, 03:14:20 AM
Excellent idea mobster.
I'm looking forward to use your lib.


Title: Re: Texture library
Post by: Crash!!! on March 24, 2008, 01:26:03 PM
ok I am looking to host the project at sourceforge unless fromhell would like the project to be part of OA. If it will not be part of OA then it will be at sourceforge but it will meet the requirements to be OA compatible. hehe now other projects cant call us clip art stealers (not naming them...)  Looking for people's opinions especially fromhell's and the rest of the main devs. Also if it is not part of OA what will it be called I came up with LITL pronounced little (Like an Image Texture Library)


Title: Re: Texture library
Post by: Crash!!! on March 30, 2008, 08:14:45 PM
I will be leaving today on tomorrow on a cruise and I would hope to see an answer when I conme back from one of the OA devs when I come back on Saturday. If I do not have an answer by then I'll just set it up as an independent project.


Title: Re: Texture library
Post by: MilesTeg on April 03, 2008, 03:53:00 AM
take a look at
http://forum.freegamedev.net/index.php?t=thread&frm_id=29

and

http://search.freegamedev.net/

they host more than 100k items! It is done by simply crawling through many free svns.

Also freegamer has setup an svn repository for free art:
http://wiki.freegamedev.net/index.php/CMP_Subversion


Title: Re: Texture library
Post by: fromhell on April 03, 2008, 03:27:11 PM
they host more than 100k items! It is done by simply crawling through many free svns.


I'd be careful about that since it also crawls non-Free SVNs derived from copyrighted material, like UFO:AI.


Title: Re: Texture library
Post by: Crash!!! on April 05, 2008, 11:56:49 AM
true that.  might as well start a my own texture library and would be more than welcome to give them to OA since I want 1.0 to be awesome. I see textures as tyhe only slow down for this project.


Title: Re: Texture library
Post by: Crash!!! on April 05, 2008, 12:30:04 PM
cool trak since your sources agreed I'll get hard at work on my textures.


Title: Re: Texture library
Post by: qubodup on April 28, 2008, 12:24:01 PM
even more interesting should be http://wiki.freegamedev.net/index.php/Free_3D_and_2D_art_and_audio_resources#Maps.2C_materials.2C_models.2C_textures and http://wiki.freegamedev.net/index.php/Free_3D_and_2D_art_and_audio_resources#Photography