Title: oabattle mod Post by: davidd on June 28, 2009, 08:01:05 AM one of the rofl server is running a instagib mod that allows railjumping.
I downloaded the mod from the server, and i am now trying to find out how to allow the railjumping on my own server. any clues? It was really hard googling about this, so if anyone could give me a link to the documentation i would be helped. I put it online for fast download from the server at www.zvdk.nl/oabattle (http://www.zvdk.nl/oabattle) (these are the files i downloaded when connecting to the rofl server David. Title: Re: oabattle mod Post by: Falkland on June 28, 2009, 09:50:04 AM http://q3eu.com/docs-xbattle/
http://www.clan-x-treme.de/ EDIT : added the homepage of the project ( it's the homepage of the q3/4 clan that made the mod indeed ) Title: Re: oabattle mod Post by: davidd on June 29, 2009, 05:24:12 AM well i tried what i think was in the manual
/g_instagib 2 /insta_railjumping 2 The first command seems to work, it says server changed g_instagib to "2" the second command is like a say it doesnt get recognised. Title: Re: oabattle mod Post by: davidd on June 29, 2009, 05:28:24 AM A mate said it should be enabled by something like :
/callvote g_instagib 1.2.3 Title: Re: oabattle mod Post by: Falkland on June 29, 2009, 09:42:26 AM Corkscrew mod is another instagib mod only , but binary version is built against
I found the source code of the mod here : http://www.vgfort.com/dsplus/m.php?p=corkscrew216_source.zip Maybe someone could be interested / have time to port some of its features in OA and/or to make the mod fully compatible with OA081 ( so to make happy some ppl that love playing this mod - no ... not me ) EDIT : (*) Code: // corkscrew216-src/game/q_shared.h Title: Re: oabattle mod Post by: davidd on June 29, 2009, 10:36:32 AM ok i did it.
Stupid mistake. before i put the oabattle map in the openarena install dir now i put them in my homedir in .openarena/ now it all works. rail bouncing and stuff Title: Re: oabattle mod Post by: MIOW on June 29, 2009, 11:10:09 AM Maybe someone could be interested / have time to port some of its features in OA and/or to make the mod fully compatible with OA081 ( so to make happy some ppl that love playing this mod - no ... not me ) Would be awesome, so it could raise current OA instantgib mode to a higher level.Same goes to FreezeTag mod. Title: Re: oabattle mod Post by: vindimy on June 29, 2009, 11:16:14 AM If you're trying to start an Openarena server with specific mod, you need to use fs_game command line option:
Code: /var/oa/openarena-0.8.1/oa_ded.i386 +set fs_basepath /var/oa/openarena-0.8.1/ +set fs_game baseoa +set dedicated 2 +set net_ip 74.82.5.104 +set net_port 27960 In this case, fs_game is "baseoa" which is the regular Openarena. If you change it to "xbattle" and you have an xbattle folder in your Openarena directory, then that mod will be loaded. Title: Re: oabattle mod Post by: Falkland on June 29, 2009, 11:33:50 AM Would be awesome, so it could raise current OA instantgib mode to a higher level. Same goes to FreezeTag mod. FreezeTag source code is available here : http://www.vgfort.com/dsplus/m.php?p=freeze151bsrc.zip EDIT : also FreezeTag source code is based on q3 1.29h Title: Re: oabattle mod Post by: pulchr on June 29, 2009, 12:21:14 PM freezetag in openarena would be awesome, is that possible?
Title: Re: oabattle mod Post by: Falkland on June 29, 2009, 12:53:06 PM What about the creation of an all-in-one separate section ( as missionpack ) for corkscrew , freezetag or any other instagib mod ?
Corkscrew , freezetag ... etc ... modes could be selectable as now Harverster , Overload .... etc ... are selectable in the missionpack. Title: Re: oabattle mod Post by: fromhell on July 01, 2009, 12:07:14 AM freezetag in openarena would be awesome, is that possible? I want this as well. Now that I gave the idea of freezetag a blessing you might have a bit of hope!I just need to make some shaders. like 'shiny ice 1' 'shiny ice red' (team game) 'shiny ice blue' (team game) 'drops of melting ice' 'ice break stuff' |