davidd
Half-Nub
Cakes 6
Posts: 99
[Z] server maintainer
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« on: June 28, 2009, 08:01:05 AM » |
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one of the rofl server is running a instagib mod that allows railjumping. I downloaded the mod from the server, and i am now trying to find out how to allow the railjumping on my own server. any clues? It was really hard googling about this, so if anyone could give me a link to the documentation i would be helped. I put it online for fast download from the server at www.zvdk.nl/oabattle(these are the files i downloaded when connecting to the rofl server David.
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Openarena, the freedom to contribute and extend.
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davidd
Half-Nub
Cakes 6
Posts: 99
[Z] server maintainer
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« Reply #2 on: June 29, 2009, 05:24:12 AM » |
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well i tried what i think was in the manual
/g_instagib 2 /insta_railjumping 2
The first command seems to work, it says server changed g_instagib to "2" the second command is like a say it doesnt get recognised.
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Openarena, the freedom to contribute and extend.
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davidd
Half-Nub
Cakes 6
Posts: 99
[Z] server maintainer
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« Reply #3 on: June 29, 2009, 05:28:24 AM » |
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A mate said it should be enabled by something like : /callvote g_instagib 1.2.3
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Openarena, the freedom to contribute and extend.
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Falkland
Member
Cakes 6
Posts: 590
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« Reply #4 on: June 29, 2009, 09:42:26 AM » |
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Corkscrew mod is another instagib mod only , but binary version is built against q3 1.27 q3 1.29h (*) and it has unlagged version 1. I found the source code of the mod here : http://www.vgfort.com/dsplus/m.php?p=corkscrew216_source.zipMaybe someone could be interested / have time to port some of its features in OA and/or to make the mod fully compatible with OA081 ( so to make happy some ppl that love playing this mod - no ... not me ) EDIT : (*) // corkscrew216-src/game/q_shared.h ... #ifndef __Q_SHARED_H #define __Q_SHARED_H
// q_shared.h -- included first by ALL program modules. // A user mod should never modify this file
#define Q3_VERSION "Q3 1.29h"
...
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« Last Edit: June 30, 2009, 10:36:11 AM by Falkland »
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davidd
Half-Nub
Cakes 6
Posts: 99
[Z] server maintainer
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« Reply #5 on: June 29, 2009, 10:36:32 AM » |
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ok i did it.
Stupid mistake. before i put the oabattle map in the openarena install dir now i put them in my homedir in .openarena/ now it all works. rail bouncing and stuff
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Openarena, the freedom to contribute and extend.
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MIOW
Lesser Nub
Cakes 5
Posts: 141
I play to win.
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« Reply #6 on: June 29, 2009, 11:10:09 AM » |
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Maybe someone could be interested / have time to port some of its features in OA and/or to make the mod fully compatible with OA081 ( so to make happy some ppl that love playing this mod - no ... not me )
Would be awesome, so it could raise current OA instantgib mode to a higher level. Same goes to FreezeTag mod.
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vindimy
Bigger member
Cakes 15
Posts: 161
lolwut?
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« Reply #7 on: June 29, 2009, 11:16:14 AM » |
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If you're trying to start an Openarena server with specific mod, you need to use fs_game command line option: /var/oa/openarena-0.8.1/oa_ded.i386 +set fs_basepath /var/oa/openarena-0.8.1/ +set fs_game baseoa +set dedicated 2 +set net_ip 74.82.5.104 +set net_port 27960 In this case, fs_game is "baseoa" which is the regular Openarena. If you change it to "xbattle" and you have an xbattle folder in your Openarena directory, then that mod will be loaded.
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Falkland
Member
Cakes 6
Posts: 590
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« Reply #8 on: June 29, 2009, 11:33:50 AM » |
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Would be awesome, so it could raise current OA instantgib mode to a higher level. Same goes to FreezeTag mod.
FreezeTag source code is available here : http://www.vgfort.com/dsplus/m.php?p=freeze151bsrc.zipEDIT : also FreezeTag source code is based on q3 1.29h
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« Last Edit: July 01, 2009, 07:51:51 AM by Falkland »
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pulchr
Member
Cakes 34
Posts: 625
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« Reply #9 on: June 29, 2009, 12:21:14 PM » |
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freezetag in openarena would be awesome, is that possible?
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Falkland
Member
Cakes 6
Posts: 590
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« Reply #10 on: June 29, 2009, 12:53:06 PM » |
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What about the creation of an all-in-one separate section ( as missionpack ) for corkscrew , freezetag or any other instagib mod ?
Corkscrew , freezetag ... etc ... modes could be selectable as now Harverster , Overload .... etc ... are selectable in the missionpack.
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fromhell
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« Reply #11 on: July 01, 2009, 12:07:14 AM » |
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freezetag in openarena would be awesome, is that possible?
I want this as well. Now that I gave the idea of freezetag a blessing you might have a bit of hope! I just need to make some shaders. like 'shiny ice 1' 'shiny ice red' (team game) 'shiny ice blue' (team game) 'drops of melting ice' 'ice break stuff'
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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