Thanks for those RAZ3R, I'll put them on the server, but before I want to learn some more of these commands.
Maybe a time change will be in the following days. I guess 14:00 GMT-2 is too early to begin. (Most of us end to dinner at that time, maybe the tournament can start 16:00 or 16:30, depending on the quantity of signups...)
All of the following are my IMHOs of some maps from OA:
For 1on1 I guess oa_rpg3dm2 this is the best one. It only needs a Railgun.
(And maybe a switching of MH and Red Armor) Also it uses water in the same way I wished to use in Hydronex2: to make an interesting item being not too easy to reach.
I've discarded maps which have hazards (lava, pits of death, fog, space, slime) on it. That includes
Kaos2, which I guess is a good map but also is very big for 1on1;
slimefac which has some danger zones; the space and "space-like" maps like
wrackdm17, oa_shine, oa_pvomit, suspended and czest1tourney; my own
am_galmevish (I have to admit that the map is on 0.8.1 too lamish :/ I hope to get it better for 0.8.2) and maps with big lava zones/death pits/fog of death zones like
ce1m7, dm4ish, fan, oa_shouse, and oa_koth1.
Discarded too
q3dm6ish (I didn't put q3dm6ishv3 on the server) for the same reason it doesn't appear on the skirmish menu: ugliness, crampy, and I prefer my own q3dm6ish-v3.
The Q1 conversions are very small in some cases and some of them have bad weapon/item placement. (oa_dm5 for example, I'm working on it tho)
Maybe
dm6ish could go but I don't know. :/
The 0.8.1
oa_minia (not the new one kit89 has done) has weapons and ammo along with their respective weapons.
I thought on
czest1dm, but is too big too for 1on1.
I didn't thought on
aggressor, it could have fitted well. I guess I'll review the maplist and see if it can fit on the game.
Other than that I could have guessed that aggressor, oa_minia and dm6ish could go.
I guess OA needs some more "non-risky" 1on1 maps. :/