Title: Releasing maps without .map files Post by: Dayz on May 20, 2008, 09:07:05 PM I have searched and searched, and I can not find my old .map files for my map pack.
Can I still release my maps under the GPLv2? Or should I start again? (maybe this is better, Cosmo had some good critiques). Any thoughts? I know that the GPL says source should be included, but I can't find the files. Anyone who hasn't seen the pack, get it here: http://www.country-care.com.au/dayz/dayzoa.pk3 (http://www.country-care.com.au/dayz/dayzoa.pk3) It will have to move soon as I am changing jobs next week... Title: Re: Releasing maps without .map files Post by: jackoverfull on May 21, 2008, 11:46:58 AM ya: you need the source to comply with the gpl.
if i remember right there was a tool to convert back .bsp files to .map ones... Title: Re: Releasing maps without .map files Post by: kit89 on May 21, 2008, 04:56:25 PM the q3map2 compiler can de-compile the map back to .map. What the command is to do this I cant remember.
However, for some weird reason it causes the textures to be oversized in the .map output. A simple Google Search reveals this: Code: q3map2.exe -convert -format map -fs_basepath "C:\program files\game_base" -game q3 "location of .bsp file" Title: Re: Releasing maps without .map files Post by: fromhell on May 21, 2008, 08:55:05 PM Cool! I might try that with some of my crappy 2000 maps that I lost the sources of.
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