Don't make the place players have to jump to a tightrope if it's not going to be a secret.
I dont make them jump on a rope but i do have jumpers crossing witch each others.... and i have weapons suspended (like RL in ctf4ish) and for example i have a jumper that can be taken from above (where you usually jump in the middle-last part of the jumper) or directly from under where you take the 1st part of the jumper...
all of this makes it hard to predict for jumps, but if you add the fps thing... and its even worse
i guess ill have to do even bigger platforms and aim to the middle... or sumthing... ill figure it out somehow if there is no other way around... i remember to be hard to get the RL in ctf4ish in some of the versions
125 FPS wow. I;m still on 30 FPS.
i sometimes doesnt get that much FPS (cg_drawfps 1) but if you change com_maxfps 1 it works... dont know why. Also you jump some borders that you can't with other value different from 125. I tried set it to 130 and it doesn't work either... dont really know the reasons
And that makes me wonder how tall is this magic heigh you can only jump with com_maxfps=125?