Title: can't run map (Requested feature was omitted at compile time) Post by: swierkdeck on February 20, 2008, 04:59:46 PM Hi guys,
i can't run my maps, because i get "Requested feature was omitted at compile time" error. I type ingame console "\map my_map", then openarena quits into console and i can see this !@#$%^ error. Could anybody help me? Title: Re: can't run map (Requested feature was omitted at compile time) Post by: w1zrd on February 21, 2008, 02:13:37 AM Hi guys, First you need to make sure that you don't have any messed up brushes in your map, secondly you need to run it with sv_pure 0.i can't run my maps, because i get "Requested feature was omitted at compile time" error. I type ingame console "\map my_map", then openarena quits into console and i can see this !@#$%^ error. Could anybody help me? If there is still no luck with that, make sure you are using the right compile option, then pack the .bsp to a .pk3 and manually start it that way to see if it resolves the issue. Title: Re: can't run map (Requested feature was omitted at compile time) Post by: swierkdeck on February 21, 2008, 10:06:44 AM First, i compile my map by this option:
(http://swierkdeck.xcx.pl/step1.jpg) Then i pack .bsp file into pk3: (http://swierkdeck.xcx.pl/step2.jpg) Finally, i run my map by typing in console "\map oa_small_dm" and i got !@#$%^ error: (http://swierkdeck.xcx.pl/step3.jpg) I was doing maps for Warsow (www.warsow.net) by this method and they were playable. Title: Re: can't run map (Requested feature was omitted at compile time) Post by: w1zrd on February 21, 2008, 10:52:49 AM I am no expert in the field but it seems like a memory leak somewhere.
Have you tried increasing com_hunkmegs? Have you tried if you get the same error in a final compile or even a single bsp compile without .aas? Title: Re: can't run map (Requested feature was omitted at compile time) Post by: swierkdeck on February 21, 2008, 11:10:34 AM I increased com_hunkmegs fron 64 to 256 and it still doesn't work.
I'll try to build another map. Title: Re: can't run map (Requested feature was omitted at compile time) Post by: kit89 on February 21, 2008, 01:23:32 PM Quote Requested feature was omitted at compile time 1. After compiling & pak'ing, I'll go to select the map ingame, but get booted to desktop with a console error: "----- Server Shutdown ----- ==== ShutdownGame ==== AAS shutdown. --------------------------- Requested feature was omitted at compile time" I'm not sure what request they mean, as i did a full vis & light extra. 2. Also, the q3map.exe always has to close during the -vis due to an error. Then it goes on with the -light. This happened with a previous map I made, and I had no problems with it from its pk3. 3. Whats the significance of the .prt file to the .bsp? Does this need to be done before vis/light? (Is it included?) As i've noticed, it's not there after doing the vis/light. I'm using gtkRadiant 1.1 with xp. [psion] A : 1. This problem occurs if you're using a jpg saved with progressive encoding as your levelshot. Use standard encoding instead. [Anwulf] 2. Found the nightly build (of gtk) is doing the trick. Wasn't aware it was a vis crash bug. [psion] 3. The .prt file contains the portal information which you'd use in conjunction with the portal viewer plugin. Unless you add a compile option to your projects file with the -saveprt switch, the .prt file is automatically deleted. [Anwulf] Taken from www.katsbits.com Title: Re: can't run map (Requested feature was omitted at compile time) Post by: Taiyo.uk on February 21, 2008, 05:28:48 PM I had this problem in Tremulous once. The reason was that some of my JPEG textures were encoded using progressive encoding. Try using baseline JPEGs.
Title: Re: can't run map (Requested feature was omitted at compile time) Post by: swierkdeck on February 22, 2008, 09:53:57 AM OMG, i converted my levelshot into bmp and it works! Thx for everything!
Title: Re: can't run map (Requested feature was omitted at compile time) Post by: kit89 on February 22, 2008, 01:34:32 PM Wouldn't recommend using .bmp they have no compression and take up a lot of space.
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