Could be other factors that causes crashes for us while testing though.
More than likely. What are the specs of the machine you are seeing this on, what os, etc?
iirc the first test was on a 1ghz athlon with 512 ram (only 56 allocated (default)) and some 64 mb nvidia (can't remember model) running Windows XP SP2 and another system was some 800mhz athlon with 128 radeon and also 56 ram allocated. Eventually it was additionally added as 24 zonemegs and 12 for sound, this was running either ubuntu or kubuntu at the time, but still crashed when pressing tab within the game after all bots was loaded.
Also some macbook G17 or something was tested, but couldn't say more specific about that one.
Maps were cf, post, hydronex and some others but hydronex is the one (standard) it simply was impossible to run on, the others worked from time to time. It was tested with Sago's beta 12 mod, and also default OA settings (no mods/changes).
Most likely it's down to the default comHunk megs not being able to load models for 20 bots (each allocates 2 mb iirc) and add the possible sound/zone megs, the map itself and then the equation fails. Deferplayers should also be default for testing purposes.