Title: Testing server for beta maps is ready ! Post by: Cacatoes on December 22, 2008, 10:36:41 AM I tried to get recent maps which don't come with OA yet, if I missed some or if you want to add some just say it ;)
Some HTTP download mirror I use so that players can download them lists them, and is visible here : http://download.tuxfamily.org/openarena/autodownload/baseoa/ The name is : ROFL Beta Maps ( http://dpmaster.deathmask.net/?game=openarena&server=88.160.192.237:27960 ) === Checksum of the download repository === Code: /autodownload/baseoa$ md5sum * === Map rotation === Code: set ctf1 "g_gametype 4; map ctf_inyard_v3; set nextmap vstr ctf2" edit: I forgot to add am_lava* maps, updated oasago2f9, added hydronex2. edit: added modified oa_ctf4ishum* maps, ps37ctf3 edit: found this oasago1 (http://openarena.ws/board/index.php?topic=446.0;topicseen) lost map ! and replaced hydronex2-b1 edit: modified map rotation to take into account q3dm6ishv3-b1 edit: readded lavactf-b1 edit (21 04 2009): hehe it's been a while: ctf_inyard_v3_b1, daltonic, feliz-a1, islandctf4a1, legocurse, legodeck, mlca1, mlctf1beta, oa_nemesis_final, oa_uzul3_b1, void4b1, z_am_underworks-a1, zoa_minia added ; missing because uncertain license : anodm4 (I emailed him ; I didn't check well the others either, some mappers may have to clarify it), oamap (http://openarena.ws/board/index.php?topic=3001.0) (please clarify if GPL ;)). Congrats to mappers ! Title: Re: Testing server for beta maps is ready ! Post by: RudyRailer on December 22, 2008, 11:10:29 AM Nice, ill try it.
And hopefully no1 is on so, i can check all maps with voting without someone pressing f2:P Title: Re: Testing server for beta maps is ready ! Post by: Peter Silie on December 22, 2008, 12:07:28 PM thx cacatoes! was fun playing at your server.
i think that we found some minor things that could be done better in the maps we played. the round one (dm-map like in a colosseum) needs an upgrade for the first floor. maybe 2 pads to get quick up and maybe more room in the upper place. @cosmo: your new ctf-map look very, very good!!! it is worth to take a look at cacatoes maptest-server! Title: Re: Testing server for beta maps is ready ! Post by: PsYthe on December 22, 2008, 12:12:04 PM Cosmo has a new ctf map? Is he the one who made the new ctf4ish?
Title: Re: Testing server for beta maps is ready ! Post by: cosmo on December 22, 2008, 12:26:25 PM RudyRailer these flowers don't belong to me. Although I retextured wrackdm16 I'm no spacemap lover. You won't see one from me. But thanks anyway. ;)
Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on December 22, 2008, 12:53:51 PM Anyone to upload that map ? http://openarena.ws/board/index.php?topic=2579.0 (frcchaos), I wasn't able to get it ...
Title: Re: Testing server for beta maps is ready ! Post by: Neon_Knight on December 22, 2008, 01:30:10 PM I have it, but I should talk with onykage to see if he's still working on it. Remember that it has some Q3 models, which will be replaced with -ish models.
BTW, if you'll be uploading q3dm6ish-ctf, I have uploaded a new version. Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on December 22, 2008, 02:04:08 PM Uploaded ;)
Try some grapple hook on these round teleporters when your near of it (map mckinleyish ?), it has a nice effect :P Title: Re: Testing server for beta maps is ready ! Post by: Neon_Knight on December 22, 2008, 02:22:59 PM Yep, McKinleyish has grapple. ^^
Title: Re: Testing server for beta maps is ready ! Post by: Peter Silie on December 22, 2008, 03:54:13 PM RudyRailer these flowers don't belong to me. Although I retextured wrackdm16 I'm no spacemap lover. You won't see one from me. But thanks anyway. ;) right, was my failure :-(i mean the koth. but textures are so good. damn! Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on December 23, 2008, 06:53:15 AM It crashed yesterday (process still active, but server not joinable), for some unknown reason.
Last map loaded was ctf4ishum1, that doesn't mean this mal is faulty. Code: 0:00 InitGame: \g_needpass\0\elimination_ctf_oneway\0\elimination_roundtime\120\g_delagHitscan\1\capturelimit\8\g_maxGameClients\0\bot_minplayers\2\sv_allowDownload\1\sv_maxclients\12\sv_privateClients\2\g_gametype\4\timelimit\20\fraglimit\30\dmflags\0\sv_hostname\^^66ROFL^^77 BETA MAPS\sv_minRate\0\sv_maxRate\25000\sv_minPing\0\sv_maxPing\300\sv_floodProtect\0\sv_dlURL\http://download.tuxfamily.org/openarena/autodownload\version\ioq3+oa 1.35 linux-i386 Oct 20 2008\protocol\71\mapname\oa_ctf4ishum1\gamename\baseoa\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\0 Title: Re: Testing server for beta maps is ready ! Post by: RudyRailer on December 23, 2008, 08:59:50 AM The map dm6ish-ctf , like dm6ish feel claustrofobic to me, the ceilings are way to low they may be 10% higher then they are now. and they may be roomier bigger to all sides maybe 5 % bigger.
The ctf map itselfe is very nice altough some black areas on the walls, like cacatoes said earlier in a post. Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on December 23, 2008, 09:04:38 AM About that crash, it seems to happen with oa_ctf4ishum1.
The only things I changed are : - setting bots to min_players = 2 - setting pmove_fixed = 1 And I think the problem is related with bots, maybe it has to do with some incorrect build options for the map ? Title: Re: Testing server for beta maps is ready ! Post by: sago007 on December 23, 2008, 09:31:18 AM And I think the problem is related with bots, maybe it has to do with some incorrect build options for the map ? I looked in the pk3 file: The map has no aas file and therefore no bot support.Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on December 23, 2008, 10:27:16 AM That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
Title: Re: Testing server for beta maps is ready ! Post by: sago007 on December 23, 2008, 10:59:37 AM That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ... I agree that it should be handled better. I have never looked at the code but it is possible that it can be handled by the game logic.Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on December 26, 2008, 08:35:39 PM [ Edit: SEE FIRST POST ]
Updated: q3dm6ish-ctf am_galmevish2 am_mckinleyish Uploaded: blitzkrieg2 Removed from map rotation, but kept available : schism-b2 (not the right time to test it, is it) q3dm6ishv3 (same) Code: set m1 "bot_minplayers 0; g_gametype 4; map oa_ctf4ishum1; set nextmap vstr m2" Edit : Added oa_lun3dm2 Title: Re: Testing server for beta maps is ready ! Post by: Peter Silie on January 07, 2009, 02:40:50 PM That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ... I agree that it should be handled better. I have never looked at the code but it is possible that it can be handled by the game logic.that would be nice. custom-(non-gpl)-maps sometimes has no bot support (missing aas). this could be chrash down the server, so it is impossible to run some maps. other admins have the same problem. Title: Re: Testing server for beta maps is ready ! Post by: pulchr on January 07, 2009, 04:31:25 PM if the server checked for an accompanying .aas-file before switching to that map might work as a way to not load those maps?
Title: Re: Testing server for beta maps is ready ! Post by: Peter Silie on January 07, 2009, 05:04:38 PM if the server checked for an accompanying .aas-file before switching to that map might work as a way to not load those maps? or stop the bots.Title: Re: Testing server for beta maps is ready ! Post by: Neon_Knight on January 25, 2009, 06:07:49 AM You should go to OAE thread in Development and ask for it there. :D
Ahm, I've uploaded a quick DM version of q3dm6ishv3, q3dm6ishv3-b1, could you replace it there? Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on April 21, 2009, 10:29:21 AM I made a bit of cleaning, only rotating between some recently added maps, but you can call vote for past maps.
Code: set m1 "bot_minplayers 2; g_gametype 4; map oa_ctf4ishum1; set nextmap vstr m2" // bot_minplayers 0 if no aas file Beware though, some maps can't handle bots well, or have wrong spawn points, so the server is likely to crash ! Title: Re: Testing server for beta maps is ready ! Post by: Neon_Knight on April 21, 2009, 01:12:27 PM Maybe you would like to delete my old maps and download instead the entire mappack, which has all the other maps as well. :P
http://openarena.ws/board/index.php?topic=2893.0 Title: Re: Testing server for beta maps is ready ! Post by: Cacatoes on April 21, 2009, 02:02:54 PM I had it, but I thought there were just sources inside. I just noticed the big .pk3 ;)
Too late now, I think I have latest version for every map. But nevermind now, since they'll come into next OA version ;) Title: Re: Testing server for beta maps is ready ! Post by: Neon_Knight on April 21, 2009, 03:36:29 PM Well...
And one of the ideas of that pack is for my work to be continued by others, not to be halted, since I was stopping with mapping, at least by now. :D So, someone can take some map(s) of that pack and work on it/them. Title: Re: Testing server for beta maps is ready ! Post by: Neon_Knight on May 18, 2009, 06:16:50 PM BTW, I've noticed that you forgot the 5 maps of this topic. :D
http://openarena.ws/board/index.php?topic=2864.0 |