Title: surfaceparm woodsteps (sound issues) Post by: JoeSox on March 30, 2012, 10:04:47 PM Any clues for me to look for to enable "surfaceparm woodsteps" sounds?
Below is my shader. Do these need to be built in OA textures/shaders only? I have used textures/proto2/concrete_blue and I hear the metalsteps but I haven't gotton woodsteps, grasssteps, or gravelsteps to work. Code: textures/Nuketown_walls/woodplank Title: Re: surfaceparm woodsteps (sound issues) Post by: fromhell on March 30, 2012, 10:12:37 PM Non-issue - we don't support woodsteps
only metalsteps and nosteps work. here's a list of supported surfaceparms (http://q3map2.everyonelookbusy.net/shader_manual/ch4.htm) Title: Re: surfaceparm woodsteps (sound issues) Post by: JoeSox on March 30, 2012, 10:13:39 PM Non-issue - we don't support woodsteps only metalsteps and nosteps work. Got it. Thanks. |