fromhell
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« on: December 01, 2006, 01:31:50 PM » |
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Apparently I missed something in the OGSL license clause that forbids commercial distribution. Bubctf1.txt didn't have it but some other ogsl maps did, adding more to the confusion. 0.5.1 is pulled (0.6.0 rc4 is well) and the SVN has been "cleaned" of this. Sorry guys http://community.livejournal.com/openarena/
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« Last Edit: December 03, 2006, 12:47:53 PM by leileilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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raynorpat
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« Reply #1 on: December 01, 2006, 02:12:03 PM » |
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oh shit not good
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fromhell
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« Reply #2 on: December 01, 2006, 02:14:09 PM » |
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Fortunately it's just bubctf1 that I used. I was going to port the rest of the OGSL maps later, but I guess not
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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raynorpat
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« Reply #3 on: December 01, 2006, 04:08:23 PM » |
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you know, i was thinking hard to see if I could xreal-ify that map too. Had a nice feel for q3ctf4 lovers
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dmn_clown
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« Reply #4 on: December 01, 2006, 04:30:17 PM » |
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Well its not like you are telling us the polar ice caps and Greenland's ice pack are melting to flood all of the coastal areas of the planet leaving close to a billion people homeless and destitute...
(Just to put it in perspective)
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Smithamax
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« Reply #5 on: December 01, 2006, 07:22:46 PM » |
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Apparently I missed something in the OGSL license clause that forbids commercial distribution.
does this apply to OA you're not making money so is it commercial
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« Last Edit: December 01, 2006, 07:26:09 PM by Smithamax »
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fromhell
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« Reply #6 on: December 01, 2006, 08:39:11 PM » |
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Apparently I missed something in the OGSL license clause that forbids commercial distribution.
does this apply to OA you're not making money so is it commercial OpenArena is under the GNU GPL (well entirely now) which allows commercial distribution (usually on Linux distro cds) Anything "non-commercial" will conflict with the license and we can't take any of that (especially all those in the past who ask us to use Polycount's assets or my project will "go nowhere fast and die")
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Smithamax
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« Reply #7 on: December 01, 2006, 09:56:51 PM » |
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oh ok makes sense
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Smithamax
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« Reply #8 on: December 03, 2006, 12:00:18 AM » |
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is there a place i can just download the map by its self, if its a file by its self than u not need to effect the license of the whole project.
its my fav map and i want to play it with 0.6.0
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fromhell
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« Reply #9 on: December 03, 2006, 12:07:03 AM » |
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The original level can be found here http://lvlworld.com/comments.php?id=1279This isn't exactly the same as OA's version, as this one has a different skybox, older textures, and a full compile.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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sago007
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« Reply #10 on: December 13, 2006, 04:08:58 PM » |
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Sorry for bumping this old topic up but I have to ask what clause forbids commercial distribution.
Some of the clauses _might_ be considered Advertisment clauses and the naming one _might_ be GPL incompatible (not sure since its data-files and not source-files). But I can't find the non-commercial or anything that makes it non-free.
I first thought that it was because some authors had changed part of the license but it doesn't appear so (not for Bubctf at least)
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There are nothing offending in my posts.
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