Title: crosshair and rgbGen vertex Post by: sago007 on September 29, 2009, 05:01:42 AM I was working on colored crosshairs last night and I noticed that in iconsprites.shader crosshairs use "rgbGen identity"
while I think it should they should use "rgbGen vertex" otherwise cg_crosshairHealth or my new color system will not work. Any reason it uses "identity"? I noticed that vq3a has the same problem. If no one can give a good reason to keep using identity I think it should be changed to vertex to add color support Title: Re: crosshair and rgbGen vertex Post by: fromhell on September 29, 2009, 05:26:20 AM identity is used so we know it shows up properly in overbrights 0 and 1 but it's a white crosshair texture so it's pointless.
I'll do the rgbGen vertex changes soon. |