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fromhell
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« Reply #1 on: January 15, 2011, 06:54:56 PM » |
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I like the architecture but the corners could be dressed with more architecture like a pillar or two maybe
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #2 on: January 15, 2011, 07:17:50 PM » |
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D/L-ing.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #3 on: January 15, 2011, 08:19:17 PM » |
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Tested. I like it, but since you've asked for feedback, these are my thoughts:
- The flag area in both bases feel somewhat empty. What about adding some more stuff, for example, some cover in the form of pillars, statues (there's a Liz statue which was used in oa_koth1) and that kind of stuff? - The map feels a little blocky, though I don't know what can be done, visually, to improve that. - The flag area has a nasty texture in the floor. What about replacing it or at least enlarging it a bit?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #4 on: January 16, 2011, 04:16:54 AM » |
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I gave it a short try and it was fun. A small map and enjoyable gameplay. i would like to play it with humans instead of bots.
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PigCell
Nub
Cakes 2
Posts: 41
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« Reply #5 on: January 16, 2011, 06:36:20 AM » |
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That's a fun layout!
- I like the textures; they might work better with some visual break-up (interrupt the huge single surfaces) - for human play it's a good idea to include a quad in the middle or some sort of powerup layout - it will greatly reduce the risk of stalemates - you might look into the terrain functionality of radiant, that may or may not work for this map since there are bigger grass floor areas - a YA somewhere for the defenders might be nice (maybe in the 'armoury' with the 50hp)
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WingedPanther
Member
Cakes 4
Posts: 190
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« Reply #6 on: January 16, 2011, 09:31:36 AM » |
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It's definitely a fun map. I got a few "Unhandled AL value" (or something) errors when playing, but I like the quick pacing and size.
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Programming is a branch of mathematics.
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Nightsweep
Ok i've posted twice!
Cakes 0
Posts: 2
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« Reply #8 on: January 31, 2011, 03:35:18 PM » |
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Thanks for the feedback. The sound error is probably from the teleporter sound, will try to fix. Working on it some more, will try to include the new ideas. Adding some trim & geometry to help with the boxy look.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #9 on: March 10, 2011, 12:48:30 PM » |
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While waiting for the newest version, I've uploaded the old one, just for the sake of availability. http://www.onykage.com/files/armageddonman/rftvh/sweep01.pk3
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« Last Edit: January 05, 2014, 11:04:54 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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