So i got it to work...and completely build under MSVC...which go figure when I already sucked it up, took the plunge dl'd/installed mingw etc. etc. etc.
Now I know there are compatability issues with my build working under linux(so I'm not bragging)...but I have to say I was impressed...the exe is half the size of the release version...(BUT HELL YEAH IM BRAGGING!!!!!
)
Everything is there, except the bloom rendering might be missing...which I had to get rid of r_renderbloom() call because it was causing weird build errors that were untraceable past it being called...i think it was in tr_init.c or tr_backend.c
(big fricking whoop since I'm not interested in messing with the rendering side of the engine...all the bloom does is eat resources and make shit hard to see on maps like p_vomit)
Anyways...Much help would be appreciated with figuring out how to compile the qvm's from the dll's, so i can make a true mod that's able to run on a pure server and can be dl'd on connect...
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