Title: Audio polish Post by: fromhell on June 15, 2008, 02:43:40 AM how does this sound
http://www.youtube.com/watch?v=G8-Zojdn6B8&fmt=18 Title: Re: Audio polish Post by: pulchr on June 15, 2008, 05:35:03 AM too light imo
Title: Re: Audio polish Post by: qubodup on June 15, 2008, 09:09:04 AM I think the shotgun is currently a bit too loud, but in the video it could be a little bit louder. Still: video shotgun sound > current shotgun sound
The railgun sounds like the cute pretty white portal gun from portal. Not fitting I'd say. Title: Re: Audio polish Post by: fromhell on June 16, 2008, 11:30:14 AM if i made it any louder it'll be distorted.
Title: Re: Audio polish Post by: muffins.exe on June 16, 2008, 11:55:11 AM i know from experience that shotgun cocking sounds are ridiculously hard to foley -- the shotgun sound i made took about a week on and off
it was going to be included as part of a "weapon pack" on freesound (i'm nthompson there) but in the move to my new computer i forgot about it so here's shotty.wav anyway it's public domain or whatever p.s. put some flange over the railgun for massive damage Title: Re: Audio polish Post by: fromhell on June 17, 2008, 12:32:13 AM Nice distorty blast but damn that cock is so swishy. You should get that checked.
/me waits for this post to be quoted out of context I don't get flange in audacity :( Title: Re: Audio polish Post by: muffins.exe on June 17, 2008, 04:08:04 AM i recorded a doorknob for it what can i say :I
Title: Re: Audio polish Post by: Logan on June 18, 2008, 04:47:11 AM so here's shotty.wav anyway it's public domain or whatever That distortion at the start of the sound effect is horrible. There is no way I'd want to use this regularly. Title: Re: Audio polish Post by: muffins.exe on June 18, 2008, 06:34:46 AM i didn't really think it was all that bad :/
i wasn't satisfied with it when i was done, but i wouldn't call it horrible if you can make a better-sounding sample i'd love to hear it :) Title: Re: Audio polish Post by: qubodup on June 18, 2008, 01:13:23 PM I don't get flange in audacity :( I don't know what flange is but I found this: http://digitalramblings-0612.blogspot.com/2007/10/audacity-flanger-tutorial.html (copy-paste to texted for reading, my eyes bleed)I wrote to http://www.kimburgess.info/contact.html asking to release his shotgun sounds http://www.freesound.org/packsViewSingle.php?id=2947 under gpl. EDIT http://qubodup.googlepages.com/muffin.ogg vs. http://qubodup.googlepages.com/old.ogg (in-game) I really don't know what is better. Title: Re: Audio polish Post by: qubodup on June 21, 2008, 06:48:35 AM Kim Burgess replied, I asked about getting the sfx under gpl, the answer was kind of: "No can do, I want to be credited!"
The GPLv3 allows requiring attribution http://www.gnu.org/licenses/gpl-3.0-standalone.html#section7 but I don't think gpl2 does. =( The following hint on how to produce fps gun sounds was also in the reply: Quote When it comes to first person weapon sound I usually find the most effect way to approach the sound design is to visualize the individual actions taking place and design the audio for that segment then merge and layer the said assets either into a linear file or using real-time mixing in the games audio engine. For example, the couchgun is a blackpowder firearm so there is the initial click of the hammer shortly followed by a two blackpowder explosions (there's two barrels, each firing a few milliseconds apart) which is proceeded by reflections from the surrounding environment. To make it more game/movie-ish you can compress the crap out of the explosion section and add a bit of harmonic distortion to simulate the ears distorion of sudden loudness. Title: Re: Audio polish Post by: muffins.exe on June 21, 2008, 03:09:00 PM i assumed everybody recorded things separately then combined them – recording in one take would be fairly difficult v:)v
also: couchgun haha Title: Re: Audio polish Post by: fromhell on June 21, 2008, 10:13:28 PM i assumed everybody recorded things separately then combined them I do thatOne take sucks Also recording actual gunfire for gunfire noises suck too. Real AK-47s will never sound like a Counter-Strike AK-47. :P Title: Re: Audio polish Post by: doveraudio on September 29, 2008, 09:40:59 PM Nice distorty blast but damn that cock is so swishy. You should get that checked. /me waits for this post to be quoted out of context I don't get flange in audacity :( are you strickly on linux?? |