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OpenArena Contributions => Idea pit => Topic started by: fromhell on May 15, 2014, 10:22:27 PM



Title: More colorful liquids
Post by: fromhell on May 15, 2014, 10:22:27 PM
I realized we don't actually have a varied palette of liquids, just the Q3 stand-ins of clear water and that aqua colored water.  This seems inadequate.

Same goes for lava, we only have a red voronoi and a red gimplava texture.


Slime might be the worst of all.  I'd have to make different variances of goop in many different colors than just green.  


And the liquids might need to act as a lightfilter too for any bouncing light so there's radiosity.   Exceptions to lava which is glowing of course.


Title: Re: More colorful liquids
Post by: Gig on May 16, 2014, 12:49:42 AM
Sounds good!  :)

Side note to everybody, while creating "water" shaders: don't forget "surfaceparm nomarks" parameter... Some of the current water shaders do not include it, with the result of burning marks appearing on water surface (for some reason, this happens only where the water is not deeper than x units... only in shallow water). If you wanna do some tests, the change does not need map recompiling to be effective.
I don't know if this also applies to lava and slime or not...


Title: Re: More colorful liquids
Post by: fromhell on May 16, 2014, 10:48:52 PM
WIP of some of these. 


Title: Re: More colorful liquids
Post by: Gig on May 17, 2014, 01:46:08 AM
Good!

Will they include also glsl versions?


Title: Re: More colorful liquids
Post by: fromhell on June 05, 2014, 07:07:07 PM
No because I have no generic refractive water shader written.