here is a discussion about the mappool for a ctf league:
http://oa-cl.ucoz.org/forum/59-142-1here some suggestions concerning maps:
pul1ctf:
this one is okay and is also accepted by players already.
but pulchr might either have to rexture it, or allow me to do it because the
colours are really pretty tough on the eyes.
would be very nice to offer a retextured version of this map (perhaps some grey metalic future/industrial look, or maybe gothic/ancient building brown etc.
ctf_gate1:
too many obstacles for a ctf-map
oa_ctf4ish:
well, whoever reaches the rail first might have a fair edge to control the whole map by simple
sniping everyone who attemps to grab the rail. :/
oa_ctf2:
i really dont like maps where every point of the map can be seen from every other point.
this is pure respawn-madness. also the floor is way too bright.
i vote for oaleague without spacemaps
agree!!!!!! people can have fun especially with the last two maps. but i think they are not as dynamic as other maps. the gameplay is very strict and boring in the long term by reasons joki mentioned.
ps37ctf (i second moving RA from underwater to somewhere else)
pul1ctf (but agree with retexturing, at least decrease that saturation a bit!)