Title: OA policy on map remakes? Post by: Speaker on October 23, 2008, 02:59:00 AM Hi,
I have been doing Quake3 and UT mapping for a couple of years. I have remade (implemented starting from scratch) some Quake1 and UT maps for Quake3. These maps could be used in OA after a simple (but tedious) re-texturing. I am willing to do this, but first I would like to know the 'official' position of the OA development team on the inclusion of such maps. As I stated above, the maps are complete remakes (not BSPC converted crap). However, I had not asked the original map authors to give permission for the conversions. Are such maps acceptable for inclusion in OA? I am willing to release my versions under the GPL or any other license acceptable for OA. The list of converted maps: ultrav (Q1, available on LvL as 'q3_ultrav') elkdm2 (Q1, available on LvL as 'q3_elkdm2') Curse][ (UT) Bloodflowers (UT) BTW, are the official maps included in the PK3s under the GPL? If yes, the corresponding MAP files (i.e. the 'source code') or a download link to them should be in the OA package. If not GPLed, then what kind of license do they have? Speaker Title: Re: OA policy on map remakes? Post by: sago007 on October 23, 2008, 05:22:26 AM There are already many remakes in Open Arena (created from scratch), so that is not a problem.
The source for included maps are here: http://openarena.ws/svn/source/assets/maps/ Title: Re: OA policy on map remakes? Post by: fromhell on October 23, 2008, 06:20:36 AM Depends. If it's very accurate, then that could be a problem of plagiarism.
You should also ask the original authors too. |