Title: Custom Animations Post by: Isra on January 05, 2008, 11:23:26 PM So I have some custom animations for player models that are still in .blend format. How do I go about installing these? I am not familiar with python, and I'm not sure exactly how to convert these to .MD3. People suggest running python scripts but I'm such a layman I don't even know how to do that.
Cheers for any advice, Isra. Title: Re: Custom Animations Post by: kit89 on January 06, 2008, 04:04:00 AM Are these just animations or do you have a model parented to the armatures?
Title: Re: Custom Animations Post by: Isra on January 06, 2008, 04:07:03 AM They are full models & animations for established characters.
Title: Re: Custom Animations Post by: kit89 on January 06, 2008, 05:10:04 AM Here's the information on the required MD3 exporter for Blender: (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ#Modeling
The quake 3 engine requires player models to be separated into 3 different areas, l_legs, u_torso, h_head. These are connected together using "tags" (or empties in Blender). You'll also have to setup a animation.cfg to see your animations in game. I might write up a tutorial on setting up player models to use with OpenArena. Title: Re: Custom Animations Post by: Isra on January 08, 2008, 01:53:34 AM That would be awesome if you did kit89!
Thanks for all the help. I'll give it a shot. Title: Re: Custom Animations Post by: kit89 on January 08, 2008, 03:41:44 AM Your best option is to go into the SVN & download the source of one of the characters. And see how it is done that way.
http://openarena.ws/svn/source/assets/models/grism/ Title: Re: Custom Animations Post by: Isra on January 29, 2008, 06:04:15 AM So say for example I wanted to download that source and incorporate those .blend files for animations, how would I do that?
Title: Re: Custom Animations Post by: kit89 on January 29, 2008, 07:02:12 AM Dealing with .blends in blender are easy. Just go to: File >> Append or Link
Go to Objects and choose the object you want. Importing .blends to other software packages requires you to export the .blend to another format that the other package can import. Title: Re: Custom Animations Post by: Isra on January 29, 2008, 07:21:31 AM Thank you again for the quick response :)
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