Title: openarena Post by: 0kelvin on March 15, 2009, 01:13:28 PM openarena
Title: Re: Deck16 redesigned Post by: sago007 on March 15, 2009, 01:49:32 PM Looking forward to a playable version. I need DM maps with more (but moterate) z-axis.
Title: Re: Deck16 redesigned Post by: Neon_Knight on March 15, 2009, 08:17:03 PM Deck16: <3
Looking forward for it ^^ Title: openarena Post by: 0kelvin on March 16, 2009, 06:49:11 PM openarena
Title: Re: Deck16 redesigned Post by: fromhell on March 17, 2009, 02:27:02 PM If sometime in the future OA adds normal maps and/or relief maps, the map could be rendered realtime with realtime reliefs and no lightmaps at all. More or less like doom 3 does. unfortunately, this won't ever happen.Title: openarena Post by: 0kelvin on March 17, 2009, 08:07:54 PM openarena
Title: Re: Deck16 redesigned Post by: fromhell on March 18, 2009, 12:07:38 AM no it's not just that, it's that I intend to not screw over legitimately low-end machines (Pentium II w/ Voodoo). I'll break that rule for some other game
Title: Re: Deck16 redesigned Post by: 0kelvin on March 18, 2009, 11:06:49 AM openarena
Title: openarena Post by: 0kelvin on March 20, 2009, 08:27:14 AM openarena
Title: openarena Post by: 0kelvin on March 21, 2009, 05:45:05 AM openarena
Title: Re: Deck16 redesigned Post by: bill----- on March 21, 2009, 10:19:24 AM I have a 2G system over by the rack looking for something to do.
Informal file exchange between mappers here has been haphazard. This might be an opportunity to work out locations and process for cooperative work. No pressure, though. There are times in a project when more people is not better. Title: openarena Post by: 0kelvin on March 21, 2009, 11:34:02 AM openarena
Title: Re: Deck16 redesigned Post by: Case on March 21, 2009, 05:42:06 PM The first set of pictures (the non textured ones) look great where can I get it?
Title: openarena Post by: 0kelvin on March 22, 2009, 03:18:13 PM openarena
Title: Re: Legodeck beta test Post by: bill----- on March 22, 2009, 07:23:52 PM For the curious: the .bsp name is legodeck though the .pk3 name is legoland.
Mixed case in filenames may prevent joy for those oddballs who don't run Windows. :-( Title: Re: Legodeck beta test Post by: bill----- on March 22, 2009, 07:55:35 PM Following up myself:
A little fiddling and I am seeing it in all its glory. Its as ... *dazzling* ... as one might expect from the screen shots. :-) Actually, it's not bad at all. Better visibility than in many gothic or tech maps I've looked at. If there's interest, I'll post the commands I used to overcome Unix's case sensitivity. 0kelvin - the .pk3 has a legodeck directory at top level that looks like it should be under maps. At least when I moved it there a number of shader complaints went away. Title: Re: Legodeck beta test Post by: Case on March 23, 2009, 06:32:09 AM I dropped the pk3 into my baseoa folder but couldn't find it :(
bill what'd you do to get it to work? Title: Re: Legodeck beta test (first update, reuploaded) Post by: bill----- on March 23, 2009, 08:07:53 PM Case - see 0kelvin's post just above. He's updated the post and the .pk3.
fetch the updated .pk3, do the usual. legodeck should appear in skirmish menu. Title: Re: Legodeck beta test (first update, reuploaded) Post by: Case on March 23, 2009, 10:51:07 PM very cool map, but I'm one of those anti-bfg people
Title: openarena Post by: 0kelvin on April 10, 2009, 10:33:58 AM openarena
Title: Re: Legodeck beta test (final beta) Post by: cosmo on April 11, 2009, 12:26:51 AM Don't worry about VIS. You've got decent r_speeds.
This map is quiet huge although I know the map it comes from I have difficulties to find my self around in the first seconds after respawn. Item placement seems good to me but it has to be tested. A lot more. Is this version to be placed on a testserver? Title: Re: Legodeck beta test (final beta) Post by: Cacatoes on April 11, 2009, 05:48:25 AM Is this version to be placed on a testserver? I left OA for a while so I didn't take care of ROFL Beta Maps server, but I added legodeck to map rotation (which is pretty big, so you'll have to vote for it) Code: /callvote map legodeck Title: Re: Legodeck beta test (final beta) Post by: Neon_Knight on April 11, 2009, 07:40:15 AM Use this trusty fellow: (http://openarena.ws/board/Themes/IdiotDB/images/english/new.gif) for your help. :D
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