Title: [Hak] Alpha Arena dm map Post by: fromhell on October 12, 2008, 02:11:08 AM This was a quick play-with Stilgar's new textures
not committed yet Title: Re: Alpha Arena dm map Post by: Stilgar on October 12, 2008, 05:29:35 PM Not a bad start, looks like the textures are working in-game pretty well. Bear in mind, I have more textures upcoming soon as I transfer the rest of the stuff over from my other computer and get it prepared. If there's any particular variant you think would be useful (like a sandy-colored version of totmtrim1 to go with the area in shots 3 and 4, perhaps) let me know.
Title: Re: Alpha Arena dm map Post by: epicgoo on October 13, 2008, 03:37:11 AM what about using oa textures?
Title: Re: Alpha Arena dm map Post by: Stilgar on October 13, 2008, 08:23:50 PM what about using oa textures? Well, there are a few in there that might work I suppose. I think the main concerns would be fitting a fantasy theme (oa seems more oriented towards techno) and being able to survive the downsampling in size/color. I could play around with converting some of them (pretty sure a few might work) but fromhell will have to make the final say on that first before I put any great amount of time into it, and I'll want to finish converting the textures I've already got made first. Title: Re: Alpha Arena dm map Post by: fromhell on October 13, 2008, 10:11:21 PM what about using oa textures? noTitle: Re: Alpha Arena dm map Post by: epicgoo on October 14, 2008, 02:41:27 AM what about using oa textures? Well, there are a few in there that might work I suppose. I think the main concerns would be fitting a fantasy theme (oa seems more oriented towards techno) and being able to survive the downsampling in size/color. I could play around with converting some of them (pretty sure a few might work) but fromhell will have to make the final say on that first before I put any great amount of time into it, and I'll want to finish converting the textures I've already got made first. |