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OpenArena => Technical Snafus => Topic started by: jute on October 06, 2008, 10:58:37 PM



Title: Small text illegible at very low resolutions
Post by: jute on October 06, 2008, 10:58:37 PM
I'm not sure if anything can be done about this, but the font used for things like level names and options becomes a blur of pixels at resolutions like 320x240.  This is not only unpleasant but also has the more significant effect of making it very hard to switch to another resolution accurately once you've discovered the problem!  Since playing with low quality geometry and textures at 320x240 lets me fulfill my dream of a Nintendo 64 port of OA, I hope something can be done.


Title: Re: Small text illegible at very low resolutions
Post by: fromhell on October 07, 2008, 01:39:14 AM
It's the whole nomipmap deal on the 2D text, and the text texture itself is a rather higher resolution one. The reason for this is so low texture detail doesn't make the text unreadable at all.

a Nintendo 64 port of OA, I hope something can be done.

If there a way to implement some dirty blend mode subsitution engine-side rather than modifying EVERY shader file that'd be even more accurate, as in, turn everything into alpha-blend.