But that's not how you sold it in the first place.
Yeah, bad move on my part. I thought that if I made a post about how I need this feature so that I could make tactical shooter type maps then it would get derailed by people arguing about how openarena isn't that kind of game. I just wanted to keep my post simple. If I'd been aware of the previous controversy I would have known better.
See, in recent times (although this is not at all new) there was quite a bit of controversy regarding 'pro' features in OA, with the developer in chief himself trolling in her own forums about this issue. And seriously, we are really burned by now. I remember somebody joking about disabling strafe jumping in one of these threads. It's no surprise that you got the answers you got.
I actually think my suggestion would alleviate this situation. People who like trickjumping would run standard servers, people who had a problem with it would run servers with it turned off. It would be up to personal choice and everyone is happy. A nice touch would be to have an icon in the server browser that shows how this is set, to avoid people joining servers that didn't suit them.
You feel offended?
I feel stupid, more like. I failed to realise that you were replying to andrewj pointing out how easy it is to "fix" trickjumping. Sorry about the misunderstanding.
New players might go for a wrong choice and such things will have a negative impact on their learning curve in the future.
I really think this option would be a minority choice, but I agree that it could cause confusion. Do you think my idea about having an icon on the server browser would help avoid this problem?
Well of course an admin should be able to make the server as he likes, but I would never play this server and many many with me.
Definitely. The vast majority of people would prefer standard quake3 physics. This would be an option for the minority that didn't.
It is more something for a new game, or at least a mod instead of an option.
Maybe in the future a mod would be an option, but for now a server cvar is all I'm looking for. (Preferably with an icon in the server browser as a warning).
Xkvtztvkx you bring up tactical planning and people going the same speed to me this sounds like an army type game and maybe you should play those because they seem like more of what you are looking for in a game.
I do play those games, but they aren't open source. Urban terror is one I play a bit, which is based on the quake3 engine, but the game code is proprietry and you aren't allowed to modify the players or weapons.
I think Falkland's idea is the closest to ideal. But there's already such a mod: oaplusplus and you can play it on Meowfest. Just callvote the physics you want.
I like the idea of being able to callvote physics. Nice to have stuff like that integrated into the game instead of relying on mods.
Also you can find an OA+True Combat server again, it's the closest to realism out there. Too bad the source was lost before it could gone standalone with ioquake3...
Might be fun to play, but it's closed/lost source, which is of no interest to me. I only want to work with open source projects, which is why I like openarena. A lot of people may complain about various aspects of it, but noone can deny it's strong stance on GPL compatibility.