if we use only forcemodel, you can hear them, but not sure if that's you or the opponent who jumps close: so that's a FAIL
Another example would have been better, actually you know who jumps since you should be aware *you* pressed the spacebar (or RMB whatever) in order to jump.
Plus, you are in the light, seeking for the enemy who hides in darkness, and the enemy shooting you... Isn't unfair?
He has a lightning gun while you have no ammo and only got the saw/gaunts, isn't unfair ?
I can't see NOTHING in the darkness, cause the r_gamma doesn't work too
This is a separate problem which could be/should be/kinda is addressed.
It should be possible to:
- set the brightness correctly, if these settings don't work properly then some investigation should be made
- have models which do not camouflage too much (it's already a concern, in particular for future models IIUC)
- use external brightskins (it's already a possibility)
Easy, make this as default.
Probably not a good idea, since the expected behaviour is to let players select their models, their choice being reflected in game.
Why the 'luck' and not the 'posibility' ?
Because you pop up in projects which already have some rather established development guidelines, so the answer will vary depending on who you find behind the door you knocked on. That doesn't mean we're not open to discussions, but that means you have to get solid arguments of why this should be implemented, especially since these issues have already been discussed. One of the motivation of why Aftershock mod was started precisely was some players were unsatisfied with the decision taken by OpenArena not to make playing with bright models as part of the game design. And you're actually lucky since this mod is rather new in comparison with OpenArena project's lifetime, and as I said one of its goal is to provide brightskins with the possibility to change their colors by hexadecimal values, just what you asked for on another topic.
Hope this answers your matters