Title: Strange bug on oa_ctf2 Post by: TheWanderer on May 02, 2008, 10:56:30 AM Hi,
On my dedicated server, TheWanderer CTF, I've been experiencing a strange bug when running oa_ctf2. When a bot carrying the flag is kicked, the flag stays stolen and there is no way one can retrieve it. People are unable to play due to this fact, and the map does not change cause it switches to 'sudden death mode' in which one would need to actually capture the now-nonexistant flag... I had to shutdown the server until the case gets solved. Help! (a little bit of environmental information below) uname: Linux lolbox 2.6.22-3-486 #1 Sun Feb 10 19:36:16 UTC 2008 i686 GNU/Linux cpu: Pentium III (Coppermine) 617 MHz os: Debian Sid i386 oa-version: 0.7.6 maplist: oa_bases3, oa_ctf2, oasago2f2, oa_ctf4ish config: seta g_teamForceBalance 1 seta g_forcerespawn 0 seta g_teamAutoJoin 1 sv_maxclients 10 seta g_gametype 4 seta capturelimit 15 seta timelimit 20 set bot_enable 1 set bot_minplayers 3 set bot_nochat 1 Title: Re: Strange bug on oa_ctf2 Post by: andrewj on May 02, 2008, 07:11:37 PM I tried to reproduce this, creating a ctf game with Skirmish, then using /kick on the bot carrying the flag, but it always caused the flag to be dropped as it should.
Title: Re: Strange bug on oa_ctf2 Post by: Cacatoes on May 04, 2008, 05:56:45 AM I've already seen that on 0.7.1 and on some other CTF map, with CTF gametype (as it should).
I think a /callvote map_restart solved the issue, though, I don't remember well. I have no idea how to reproduce this. |