fromhell
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« on: May 11, 2009, 02:58:27 AM » |
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ENGINE SWITCH FROM QUACK TO DARK PLACES WORK DUMP ED
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« Last Edit: March 18, 2011, 06:05:49 AM by fromhell »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #1 on: May 11, 2009, 04:17:04 AM » |
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except for that pistol
I really wish i could commit this to the fsfps svn.
the engine doesn't support midi, but it does support mod/xm/it/s3m.... hrm...!!!
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Marble of Doom
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Caketastic
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« Reply #2 on: May 11, 2009, 01:47:46 PM » |
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i'm not a fan of the engine but it looks great in Darkplaces
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fromhell
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« Reply #3 on: May 12, 2009, 12:28:50 AM » |
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #5 on: May 31, 2009, 02:02:47 AM » |
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damn...i'm looking good arm from this gpl mesh, optimized and normal mapped and skinned and rigged as such by yours truly
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« Last Edit: May 31, 2009, 05:24:38 AM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Marble of Doom
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« Reply #6 on: May 31, 2009, 05:06:05 PM » |
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Sweet!
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fromhell
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« Reply #7 on: June 06, 2009, 04:24:02 AM » |
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Made a newer pistol model. My second hi-poly conventional gun ever.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #8 on: June 07, 2009, 08:20:29 AM » |
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LUDICROUS GIBS!
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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andrewj
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« Reply #9 on: June 07, 2009, 08:18:56 PM » |
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Heh, good stuff.
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fromhell
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« Reply #10 on: June 11, 2009, 02:03:16 AM » |
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ITS IN THE SVN ITS IN THE SVN!!! SVN!!! http://mancubus.net/svn/hosted/fsfps/xdbase/dxd/HOW PLAY!!! FIRST GET THESE! YOU'LL NEED EM: - DarkPlaces engine http://icculus.org/twilight/darkplaces/files/?M=A (Scroll down to the bottom for the latest 'darkplacesengine' file.) - FTEQCC http://sourceforge.net/project/showfiles.php?group_id=116842&package_id=129507- InfoZip. Yep, i'm using this again. http://openarena.ws/svn/zip.exeSTEPS: - Snag a DarkPlaces source or binary for your platform. I recommend anything after April 2009. - Check out the above SVN folder. You don't need XDBase. (which I have not committed yet, you'll only be missing a few ambient sounds) - go to the 'src/qc_sv/' folder and compile the code by running 'fteqcc'. It is not included in the tree (I wonder if I should...? Especially since ubuntu has this in their repositories.). Once you do this, you should see a progs.dat just two folders up. - Place darkplaces binaries in the folder above 'dxd' or 'davexd' or wherever you checked it out to. then start it by running darkplaces -game dxd +map testwat THEN SHOOT BOATS AND LIVE THE BUGGINESS
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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andrewj
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« Reply #11 on: June 11, 2009, 05:55:53 AM » |
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ME PLAY!
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andrewj
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« Reply #12 on: June 14, 2009, 02:48:33 AM » |
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More comments:
The explosions look great. Pistol looks good. Couldn't figure out how to see the other weapons. It's funny to start riding a boat, I don't know how to get off.
Darkplaces runs like crap on my crappy hardware, no real surprise but it rules me out of contributing anything.
Good luck with it, I hope to one day hear that "ooh I like it" and other groovy voice messages in-game.
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fromhell
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« Reply #13 on: June 14, 2009, 03:40:01 AM » |
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I probably should mention something
+button5 is the 'second trigger' +use is the use key. I'm going to have a use key. You'll have to bind these in the console.
It shouldn't run like crap. Doesn't here, only when theres so many shadows being casted.
I have no idea why the boats are so buggy. I'll need some help in the coding area for that :/
Did just commit a preliminary 'gib quotes' system.
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« Last Edit: June 14, 2009, 04:47:15 AM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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andrewj
Member
Cakes 24
Posts: 584
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« Reply #14 on: June 14, 2009, 10:12:00 PM » |
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With Darkplace's standard config, framerate was in single digits (all those glowing barrels I think). Turning lots of things off and it became playable, though the explosions make it real slow.
I will look into the boat code. Coding is something I can do OK.
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Marble of Doom
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« Reply #15 on: June 24, 2009, 02:09:22 PM » |
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How is he not banned yet? (oh sorry, I meant the racist spammer whos already gone)
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« Last Edit: July 05, 2009, 06:00:12 PM by Marble of Doom »
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fromhell
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« Reply #16 on: June 27, 2009, 01:02:44 AM » |
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Why would I want to ban a programmer?!
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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