External lightmaps? Which compile switches do you use?
External lightmaps? Which compile switches do you use?
The the "Normal" settings in Q3Map2Build v1.0 build 25
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here is the bat file it generates. I build bsp by itself first, then vis,light, and bspc
"C:\Program Files (x86)\GtkRadiant 1.5.0\q3map2.exe" -fs_basepath "C:\oasvn" -fs_game "baseoa" -game "oa" -vis "C:\oasvn\baseoa\maps\OperationMetro.map"
"C:\Program Files (x86)\GtkRadiant 1.5.0\q3map2.exe" -fs_basepath "C:\oasvn" -fs_game "baseoa" -game "oa" -light -v "C:\oasvn\baseoa\maps\OperationMetro.map"
"C:\Program Files (x86)\GtkRadiant 1.5.0\bspc.exe" -bsp2aas "C:\oasvn\baseoa\maps\OperationMetro.bsp"
Pause
"C:\oasvn\openarena.exe" +set fs_basepath "C:\oasvn" +set fs_game baseoa +devmap "OperationMetro"