Title: Different ground planes Post by: Falkland on September 19, 2010, 10:47:15 AM GlueDrinker has asked me if the idtech3 engine supports different ground planes and if it is possible to set them in GtkRadiant to obtain an effect like this :
(http://pnmedia.gamespy.com/planetquake.gamespy.com/fms/images/potd/382/1146020644_fullres.jpg) For me the answer is no also because he makes me look at a real example for the idtech3 engine ( http://www.moddb.com/games/quake-iii-arena/addons/relativitypk3 ) that was made by "cheating" as admitted by its author, but it would be appreciated to have a more detailed explanation or eventually to deny our conclusion. PS: feel free to remove the image and the link if not allowed Title: Re: Different ground planes Post by: sago007 on September 19, 2010, 11:16:49 AM Not without modifying the qvm-file.
Title: Re: Different ground planes Post by: fromhell on September 19, 2010, 11:17:43 AM i don't think a novelty escher map is a good idea
Title: Re: Different ground planes Post by: Gig on September 20, 2010, 02:39:48 PM I tried that "relativity" map... Quite odd, but, when playing it does not seems to me to have multiple grounds... when I face a vertical floor, I can't climb it, it's just a wall...
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