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OpenArena Contributions => Development => Topic started by: grom358 on December 11, 2007, 05:55:35 PM



Title: Map Editing
Post by: grom358 on December 11, 2007, 05:55:35 PM
I was trying to setup GTK Radiant to edit the map files in SVN. On the startup screen I picked quake 3 and pointed it to the openarena folder. Then loaded a map. I could see the map but with no textures. It has "No Shader" on all the surfaces.

How do you go about setting up GTK Radiant for editing the map files for OpenArena?


Title: Re: Map Editing
Post by: Cacatoes on December 12, 2007, 08:19:20 AM
You mean... this ? : (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ#How_do_I_setup_GtkRadiant_for_OpenArena.3F


Title: Re: Map Editing
Post by: Phrostie on December 31, 2007, 09:22:17 PM
i noticed there is an export option for Q3 .maps in blender.  is there an import for them also?


Title: Re: Map Editing
Post by: kick52 on February 08, 2008, 01:05:33 AM
i noticed there is an export option for Q3 .maps in blender.  is there an import for them also?

The export .map for Blender sucks really, everything is dis-positioned. Don't really bother with it. Instead, try exporting to .ase and importing with the misc_model entity.

I haven't heard of a direct .map import, though I know you can decompile a bsp into an .ase, which you could then import into Blender.


Title: Re: Map Editing
Post by: kit89 on February 09, 2008, 05:05:40 PM
GtkRadiant has a plugin that allows you to export your entire map to the .obj format. Really useful. :)


Title: Re: Map Editing
Post by: kick52 on February 09, 2008, 05:08:23 PM
GtkRadiant has a plugin that allows you to export your entire map to the .obj format. Really useful. :)

Where can you find that?


Title: Re: Map Editing
Post by: kit89 on February 10, 2008, 01:57:17 AM
I wasn't able to find the plugin by itself.

But I got it from this website(It's in Dutch, so you may want to translate it, Google does a good job.):
http://blog.open-design.nl/2007/08/29/gtkradiant-openarena/

And here's the direct link to the GtkRadiant package:
http://www.smartzenegger.nl/files/math/files/gtkradiant1.5-oa.game-data.tar.gz


Title: Re: Map Editing
Post by: Joshua on February 12, 2008, 12:56:24 AM
Also, if you have GtkRadiant installed you can already export your map to the .ASE format and import that into any modeling program (Blender included).

The process uses Q3Map2 (installed with GtkRadiant) and a few commands. Here is the Wikibook Entry. (http://en.wikibooks.org/wiki/Q3Map2#Creating_an_.ase_model_out_of_brushwork)