Quad Hog is actually the very same as KOTH, but way more simple (as the frags count, not the seconds) and way more flexible (not map-related, it's an item which can spawn anywhere in the map at start and after killing the holder, etc). So I would rather recommend a mode which isn't depending on a few maps.
As much as it sounds like Quad Hog in theory, they perform totally different things, and have a very different end experience.
KOTH is about fighting over a -stationary and can't miss it- open hill with no pickups, seen and accessible to a majority of the map, where the players and items spawn. 360 degrees of wide open space where your only defenses are the health, armor, and pickups you brought with you onto the hill. And "Camping" already happens. Those sniper perches and those players who guard the flags in CTF? They camp. Even pros in widely spectated matches do it to some extent, for whatever reason. Camping is just as much a part of gameplay as moving around and scoring points. It may be better in some or even most cases to move around the map, but camping can be used for good gameplay in game design, if the developer is willing to spend effort into to making it work well ingame.
KOTH sounds like a campfest on paper, but that's either because of bad map design, and/or because of an imbalance in the players, in either skill or number of teammates. Any map can heavily determine the gameplay and game balance, and there's no reason to throw the baby out with the bathwater just because nobody in the OA community decided to test it out, or nobody seriously gave the idea a chance to experiment with the OA gameplay. If you'd like Quad Hog or a gametype that isn't a "campfest" and/or that uses "normal" maps, then please make your own threads requesting it. As much as it's your opinion, this thread is about talking about King of the Hill - as in, talking about if it's feasible at all(does it violate NOTTODO? Can it be implemented ingame?) and possibly even actually testing it as a new Non-Team gametype, something that IMHO OpenArena needs more of.
actually very similar
Why do you say they're so similar, given what I said earlier, and what you,
yourself said earlier? Do tell. Saying that they're "actually very similar" when it's "way more simple(HOW is it more simple? Actively defending one spot is simpler than picking up a quad damage where you can move around and even find a place to CAMP with it? Nothing's really way more simple!)" as the "frags count, not the seconds(That means that the fundamental way to win is entirely different. You can't say that it takes the same skills to just get kills and also get the most time controlling a point)" and "way more flexible(uh, yeah sure, let's go with that)" by not being "map-related(as in, uses "regular" maps)", "being an item(the hill is a LOCATION that
visibly and obviously stays in one predetermined spot and gives no upgrades, not an ITEM that
gives you an upgrade when you pick it up)".
In short, the two gamemodes are
NOT "actually very similar".
And in any case, I'd prefer having Possession(from console Q3) over Quad Hog, because it doesn't involve any upgrades to the holder, especially one that may already be placed on the map. Ever play a Quad Hog game on a map where the already placed Quad is what the map's gameplay revolves around on a fundamental level? That's a big reason why. An objective needed to win having the same gameplay effect as a normal pickup or weapon(especially when they're both in a map) is what I feel doesn't work well in game design.
And the problem with having new maps? There are currently released and unreleased OA maps(and probably will be more in the future) which were designed for certain gametypes that weren't present in Q3/TA. Should that mean that the non Q3/TA gametypes like Domination and Double Domination(supposedly camp-heavy on paper) should be removed from the new OA because they're considered campfests, or are designed with that non-Q3 gametype in mind?
This is a forum for ideas for the new OA, and I made this topic because I wanted to see if KOTH could be discussed as a viable option. So please elaborate WHY you don't think it will work, or show me convincing evidence for why it won't work. I'm willing to playtest and make the maps for the new gametype, when I learn netradiant and finish up a map. Everyone has a purpose for what they do. I'd like to see this ingame, either as a mod or as an official gametype, which is why I made this topic; and basically why I made an account on this forum, because I'd like to contribute to a game I like playing.