Title: [Hak] Mapobjects Post by: fromhell on October 21, 2008, 04:42:07 AM So far I tried making an attempt at a model fire that's just 4 planes with an alpha transparency texture that's 32x32 and animated by skingroups
And i've also nudifyied assassin, tweaked her, marbled her and bam an instant athena.mdl replacement (that's not athena of course) Will commit these soon. Still working on Assassin animaitons Title: Re: Mapobjects Post by: Stilgar on October 21, 2008, 10:52:02 AM Not sure about the flame thing, it seems a bit kludge-y but maybe it looks better animated. I guess using a real sprite isn't feasable?
Just greyscaling the hair on "Athena" doesn't make it look like stone, it has to be less shiny for that. Unless having metal hair is what you intended. Not bad otherwise, maybe add a few hairline cracks here and there to make it look more aged and stone-like. Title: Re: Mapobjects Post by: fromhell on October 22, 2008, 08:46:27 AM I guess using a real sprite isn't feasable? nope, because torches have 'base directions' from where they're sticking out of unlike Quake's hover torches.anyway a FRIKIN TREE Title: Re: Mapobjects Post by: Stilgar on October 22, 2008, 11:28:32 AM anyway a FRIKIN TREE Sweet design! Much more evocative of bleakness and decay than the old ones. |