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ioq3+oa 1.35 win_mingw-x86 Oct 20 2008----- FS_Startup -----Current search path:C:\Users\Martin\AppData\Roaming\OpenArena\baseoa\X3map05.pk3 (71 files)C:\Users\Martin\AppData\Roaming\OpenArena/baseoaC:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1/baseoa----------------------4234 files in pk3 filesexecing default.cfgexecing q3config.cfgcouldn't exec autoexec.cfgHunk_Clear: reset the hunk ok----- Client Initialization ---------- Initializing Renderer -----------------------------------QKEY found.----- Client Initialization Complete ---------- R_Init -----SDL using driver "directx"Initializing OpenGL displayEstimated display aspect: 1.333...setting mode 6: 1024 768Using 8/8/8 Color bits, 24 depth, 0 stencil display.Available modes: '1024x768 320x240 400x300 512x384 640x480 800x600 320x200 640x400 640x819'GL_RENDERER: Intel Bear Lake BInitializing OpenGL extensions...ignoring GL_EXT_texture_compression_s3tc...GL_S3_s3tc not found...using GL_EXT_texture_env_add...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...using GL_EXT_texture_filter_anisotropic (max: 4)GL_VENDOR: IntelGL_RENDERER: Intel Bear Lake BGL_VERSION: 1.4.0 - Build 7.14.10.1437GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048GL_MAX_TEXTURE_UNITS_ARB: 8PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)MODE: 6, 1024 x 768 fullscreen hz:N/AGAMMA: hardware w/ 0 overbright bitsrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing Shaders----- finished R_Init ----------- Initializing Sound ------Loading "OpenAL32.dll"...Failed to load library: "OpenAL32.dll".SDL_Init( SDL_INIT_AUDIO )... OKSDL audio driver is "dsound".SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2Starting SDL audio callback...SDL audio initialized.----- Sound Info ----- 1 stereo16384 samples 16 samplebits 1 submission_chunk22050 speed034C6180 dma bufferNo background file.----------------------Sound initialization successful.--------------------------------Sound memory manager startedLoading vm file vm/ui.qvm......which has vmMagic VM_MAGIC_VER2Loading 1349 jump table targetsVM file ui compiled to 644411 bytes of codeui loaded in 1398048 bytes on the hunk42 arenas parsed24 bots parsed--- Common Initialization Complete ---Winsock InitializedHostname: NeptuneIP6: fe80::849:1ab0:3f57:fe98%10IP6: fe80::7515:e9cb:473b:7558%14IP: 192.168.1.103IP6: 2001:0:4137:9e50:849:1ab0:3f57:fe98Opening IP6 socket: [::]:27960Opening IP socket: 0.0.0.0:27960------ Server Initialization ------Server: OA_RPG3DM2RE_Shutdown( 0 )Hunk_Clear: reset the hunk ok----- R_Init -----GL_VENDOR: IntelGL_RENDERER: Intel Bear Lake BGL_VERSION: 1.4.0 - Build 7.14.10.1437GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048GL_MAX_TEXTURE_UNITS_ARB: 8PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)MODE: 6, 1024 x 768 fullscreen hz:N/AGAMMA: hardware w/ 0 overbright bitsrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing Shaders----- finished R_Init ---------- FS_Startup -----Current search path:C:\Users\Martin\AppData\Roaming\OpenArena\baseoa\X3map05.pk3 (71 files)C:\Users\Martin\AppData\Roaming\OpenArena/baseoaC:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)C:\Users\Martin\Downloads\oa081\openarena-0.8.1/baseoa----------------------8468 files in pk3 filesLoading vm file vm/qagame.qvm......which has vmMagic VM_MAGIC_VER2Loading 1207 jump table targetsVM file qagame compiled to 1429722 bytes of codeqagame loaded in 2839104 bytes on the hunk------- Game Initialization -------gamename: baseoagamedate: Oct 20 20080 teams with 0 entities16 items registered----------------------------------------------------------------------RE_Shutdown( 0 )----- R_Init -----GL_VENDOR: IntelGL_RENDERER: Intel Bear Lake BGL_VERSION: 1.4.0 - Build 7.14.10.1437GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048GL_MAX_TEXTURE_UNITS_ARB: 8PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)MODE: 6, 1024 x 768 fullscreen hz:N/AGAMMA: hardware w/ 0 overbright bitsrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing Shaders----- finished R_Init -----Loading vm file vm/ui.qvm......which has vmMagic VM_MAGIC_VER2Loading 1349 jump table targetsVM file ui compiled to 644411 bytes of codeui loaded in 1398048 bytes on the hunk42 arenas parsed24 bots parsedLoading vm file vm/cgame.qvm......which has vmMagic VM_MAGIC_VER2Loading 993 jump table targetsVM file cgame compiled to 920077 bytes of codecgame loaded in 4662176 bytes on the hunk^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default^3WARNING: could not find sound/misc/yousuck.wav - using defaultstitched 40 LoD cracks...loaded 4106 faces, 90 meshes, 0 trisurfs, 0 flaresWARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parmCL_InitCGame: 5.58 seconds7 msec to draw all imagesCom_TouchMemory: 0 msecPxtl^7 entered the game----- Server Shutdown (Server quit) -----==== ShutdownGame ====-------------------------------- CL_Shutdown -----Closing SDL audio device...SDL audio device shut down.RE_Shutdown( 1 )-----------------------