hello,
i do some blender modelling and i would like to bring some of my models into the game as md3 models, but i'm having difficulty doing so. i went to the openarena svn and searched for "md3 export", which led me to
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ#How_do_I_export_md3s_in_Blender.3F]this page. i downloaded the export scripts from the link and put them into blender's script directory.
i had a model of a computer that was uvmapped. i loaded the md3 export script into the text editor in blender and ran it there, as the wiki suggested. when it asked me for the shader path for the md3 i put models/mapobjects/computer/skin. skin.tga is the skin for the model and models/mapobjects/computer is the folder in which it is stored in the pk3. i made a map in gtkradiant with the computer model showed, but not the skin. i built the map and the same thing happened in the game. to see what happened i opened up the md3 file with a hex editor and looked for the filepaths, it looked like this.
for some strange reason the md3 export script had added the word "material" to the end of the filename. has anyone else had this problem with the export script?