Title: some server error on CTF
Post by: davidd on January 04, 2010, 07:15:09 AM
It happens less and less, ill dig in to it deeper when i get home. gamedate: Oct 20 2008 ------------------------------------------------------------ InitGame: \dmflags\0\fraglimit\35\timelimit\15\sv_hostname\ [Z] Normal CTF serv er\sv_maxclients\14\sv_minRate\0\sv_maxRate\25000\sv_minPing\0\sv_maxPing\150\sv_floodProtect\1\sv_dlURL\http://www.zvdk.nl\g_maxGameClients\26\capturelimit\8\g_delagHitscan\1\elimination_roundtime\90\elimination_ctf_oneway\0\bot_minplayers\2\version\ioq3+oa 1.35 freebsd-i386 Aug 5 2009\g_gametype\4\protocol\71\mapname\islandctf\sv_privateClients\2\sv_allowDownload\1\.Admin \^1[Z]^2Dav^4idd \.email\admin@zvdk.nl\.www\www.zvdk.nl/q3stats\gamename\baseoa\g_needpass\0\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\1 0 teams with 0 entities 22 items registered ----------------------------------- ------- BotLib Initialization ------- loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c ------------ Map Loading ------------ trying to load maps/islandctf.aas [b]^1Fatal: can't open maps/islandctf.aas[/b] ^3Warning: CTF without Red Flag ^3Warning: CTF without Blue Flag 24 bots parsed 43 arenas parsed ^1Fatal: AAS not initialized broadcast: print "Merman^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Skelebot^7 BotAISetupClient failed\n" ClientDisconnect: 2 ^1Fatal: AAS not initialized broadcast: print "Angelyss^7 BotAISetupClient failed\n" ClientDisconnect: 3 ClientConnect: 4 ClientUserinfoChanged: 4 n\Nekko\t\1\model\angelyss/neko\hmodel\angelyss/neko\g_redteam\\g_blueteam\\c1\3\c2\2\hc\100\w\0\l\0\tt\0\tl\0 ----------------------------------- Sending heartbeat to dpmaster.deathmask.net broadcast: print "Nekko^7 entered the game\n" ClientBegin: 4 Item: 4 weapon_rocketlauncher ^1Fatal: AAS not initialized broadcast: print "Ayumi^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Grunt^7 BotAISetupClient failed\n" ClientDisconnect: 1 Item: 4 weapon_rocketlauncher ^1Fatal: AAS not initialized broadcast: print "Penguin^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Liz^7 BotAISetupClient failed\n" ClientDisconnect: 1 Item: 4 weapon_railgun ^1Fatal: AAS not initialized broadcast: print "Beret^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Sergei^7 BotAISetupClient failed\n" ClientDisconnect: 1 ^1Fatal: AAS not initialized broadcast: print "Merman^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Sergei^7 BotAISetupClient failed\n" ClientDisconnect: 1 Item: 4 item_health_large ^1Fatal: AAS not initialized broadcast: print "Ayumi^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Rai^7 BotAISetupClient failed\n" ClientDisconnect: 1 ^1Fatal: AAS not initialized broadcast: print "Dark^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Dark^7 BotAISetupClient failed\n" ClientDisconnect: 1 ^1Fatal: AAS not initialized broadcast: print "Penguin^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Arachna^7 BotAISetupClient failed\n" ClientDisconnect: 1 ^1Fatal: AAS not initialized broadcast: print "Tanisha^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Liz^7 BotAISetupClient failed\n" ClientDisconnect: 1 Item: 4 weapon_lightning ^1Fatal: AAS not initialized broadcast: print "Sarge^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Tony^7 BotAISetupClient failed\n" ClientDisconnect: 1 Item: 4 item_health_large ^1Fatal: AAS not initialized broadcast: print "Beret^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Liz^7 BotAISetupClient failed\n" ClientDisconnect: 1 ******************** ERROR: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment
******************** ----- Server Shutdown (Server crashed: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment ) ----- Sending heartbeat to dpmaster.deathmask.net Sending heartbeat to dpmaster.deathmask.net ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ AAS shutdown. ---------------------------
]nextmap "nextmap" is:"vstr d4^7" default:"^7" ]d4 "d4" is:"map hydronex; set nextmap vstr d5^7", the default ]d3 "d3" is:"map oa_bases7; set nextmap vstr d4^7", the default ]d2 "d2" is:"map pul1ctf; set nextmap vstr d3^7", the default ]d1 "d1" is:"map oasago2; set nextmap vstr d2^7", the default ]d5 "d5" is:"map oa_bases3; set nextmap vstr d6^7", the default ]d6 "d6" is:"map oa_bases5; set nextmap vstr d0^7", the default ]d7 ]
why islandctf? not logical, it isnt even in the mapcycle, prolly voted in?
Title: Re: some server error on CTF
Post by: Cacatoes on January 04, 2010, 08:22:31 AM
Maybe voted then yes, though being a weird vote :D It should be visible in logs doesn't it ? When I see the server is left in a weird state I try to track votes, but recently I wasn't able to for one, so maybe it was another admin voting it ...
Edit: forgot to say, your crash is "normal", islandctf is known for not supporting bots ...
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